Timeline for Flickering spot light shadows in GLSL
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Apr 23, 2018 at 9:50 | answer | added | sobot | timeline score: 1 | |
May 26, 2017 at 20:52 | comment | added | Strapicarus | @GuiRitter, may fault about parenting vertex the camera, already fixed in the answer, about your problem i dont know what else to do. it should work, maybe a problem with your hardware, opengl, driver, a can figure it out. | |
May 22, 2017 at 12:53 | history | edited | GuiRitter | CC BY-SA 3.0 |
more results
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May 18, 2017 at 2:19 | comment | added | Strapicarus | @GuiRitter I found the problem, please read the answer. | |
May 17, 2017 at 12:36 | history | edited | GuiRitter | CC BY-SA 3.0 |
added 102 characters in body
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May 17, 2017 at 12:35 | comment | added | GuiRitter | @Strapicarus I've made a minimal version from scratch (nothing copied from the first one) and the bug remains. I've uploaded it to the link I provided, inside the "minimum" folder. | |
May 16, 2017 at 17:51 | comment | added | Strapicarus | @GuiRitter i have tested your file and try to fix it but seems corrupted somehow, so i suggest that try with a new blend. | |
May 15, 2017 at 11:42 | comment | added | GuiRitter | @DuarteFarrajotaRamos see the update in the first post. | |
May 15, 2017 at 11:41 | history | edited | GuiRitter | CC BY-SA 3.0 |
new information
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May 12, 2017 at 22:17 | answer | added | Strapicarus | timeline score: 2 | |
May 12, 2017 at 16:15 | comment | added | Duarte Farrajota Ramos♦ | Seeing the same result you have here. You have too many lamps, if different mixed types, with too many needlessly independent object data, with too wide radius, too far from the scene, too big shadowmap sizes, and too far apart clipping ranges. Your scene needs some serious cleanup and optimization. You also seem to have lamps illuminating your scene from under the floor, which seems quite pontless. | |
May 12, 2017 at 14:00 | history | asked | GuiRitter | CC BY-SA 3.0 |