Timeline for Pinching an edge in the middle of geometry without additional creasing
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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May 12, 2017 at 11:09 | comment | added | lemon | @martinsifrar, I don't think so. For instance, if you apply the subdivision modifier (and remove these vertices), all seem to be ok about the resulting topo. | |
May 12, 2017 at 11:06 | comment | added | missy | I´m aware of that. Anyway I´m probably going to retopologize it afterwards. Do you think that it will cause some weird problems with edge of of the mesh? | |
May 10, 2017 at 16:45 | comment | added | lemon | @martinsifrar, though, I need to add that this is very unconventional and not something I recommend... much more a trick. but easy and adds very few additional geometry. | |
May 10, 2017 at 13:03 | comment | added | missy | Oh thanks, haven't really occured to me to only add an edge. Additional geometry (like in my 4. picture) is only cousing wierd smoothing of subdivided mesh. | |
May 10, 2017 at 12:53 | vote | accept | missy | ||
May 7, 2017 at 7:39 | history | edited | lemon | CC BY-SA 3.0 |
Complement about edge direction
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May 7, 2017 at 7:27 | history | answered | lemon | CC BY-SA 3.0 |