Timeline for A mishmash of questions about lighting and messing with parallel line textures
Current License: CC BY-SA 3.0
8 events
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Mar 22, 2017 at 4:02 | comment | added | Duarte Farrajota Ramos♦ | Just leave a copy of the original mesh you extracted your curves from in place. That should occlude the backfaces and align perfectly. Then assign it a plain white emission material, similar to the one you already created with a light path. | |
Mar 22, 2017 at 3:12 | comment | added | Dunstan | This is working out great, thank you again! My next step is to try to figure out how to create a solid white surface underneath the extruded lines, so the ones on the backside of the slopes aren't visible. | |
Mar 21, 2017 at 23:56 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 3.0 |
added 2 characters in body
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Mar 21, 2017 at 23:54 | comment | added | Duarte Farrajota Ramos♦ | For future reference it is advised that you break different question apart and post them separately. As as many as needed | |
Mar 21, 2017 at 23:52 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 3.0 |
added 2 characters in body
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Mar 21, 2017 at 23:51 | vote | accept | Dunstan | ||
Mar 21, 2017 at 23:50 | comment | added | Dunstan | Holy cow! :-O I'm amazed that you went to so much trouble to help me there. Thank you so much! That's all going to be a tremendous help! | |
Mar 21, 2017 at 23:48 | history | answered | Duarte Farrajota Ramos♦ | CC BY-SA 3.0 |