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Use a hue/saturation node to shift the hue, and then remix that with the original image using a mixrgb node, the mix factor being the mask image. Looks like this:
(Color mode for the mask actually should be 'Non-color')
Use a hue/saturation node to shift the hue, and then remix that with the original image using a mixrgb node, the mix factor being the mask image. Looks like this:
Use a hue/saturation node to shift the hue, and then remix that with the original image using a mixrgb node, the mix factor being the mask image. Looks like this:
(Color mode for the mask actually should be 'Non-color')
Use a hue/saturation node to shift the hue, and then remix that with the original image using a mixrgb node, the mix factor being the mask image. Looks like this: