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I've just recently been having a problem where I set my character up, set the first keyframe at 0 but when I try to set other keyframes later on my character makes no movements. (I have all bones keyframed correctly and everything). Some parts make very minor movements but they aren't what I keyframed and they are instant too. Also I don't know if this makes a difference or not but I am using the dopesheet.

I`m unable to show more than 2 pictures so I got rid of the first one. Basically it showed my starting keyframes on frame 0 (I had everything keyframed just like in the second image). The character at frame 0 looks like how he does in the 3rd image.

Now in this image I have moved all the parts I needed to move, and keyframed every single part even if I didn`t move it. enter image description here

After I keyframed everything in the previous photo, I moved to a different keyframe and all the parts I moved snapped back to look more like the keyframes in frame 0 instead of what I had in frame 9. I honestly have no idea why this is happening and really need help figuring out why this is happening. enter image description here

My .blend file can be found here: http://blend-exchange.giantcowfilms.com/embedImage.png?bid=2669

I've just recently been having a problem where I set my character up, set the first keyframe at 0 but when I try to set other keyframes later on my character makes no movements. (I have all bones keyframed correctly and everything). Some parts make very minor movements but they aren't what I keyframed and they are instant too. Also I don't know if this makes a difference or not but I am using the dopesheet.

I`m unable to show more than 2 pictures so I got rid of the first one. Basically it showed my starting keyframes on frame 0 (I had everything keyframed just like in the second image). The character at frame 0 looks like how he does in the 3rd image.

Now in this image I have moved all the parts I needed to move, and keyframed every single part even if I didn`t move it. enter image description here

After I keyframed everything in the previous photo, I moved to a different keyframe and all the parts I moved snapped back to look more like the keyframes in frame 0 instead of what I had in frame 9. I honestly have no idea why this is happening and really need help figuring out why this is happening. enter image description here

My .blend file can be found here: http://blend-exchange.giantcowfilms.com/embedImage.png?bid=2669

I've just recently been having a problem where I set my character up, set the first keyframe at 0 but when I try to set other keyframes later on my character makes no movements. (I have all bones keyframed correctly and everything). Some parts make very minor movements but they aren't what I keyframed and they are instant too. Also I don't know if this makes a difference or not but I am using the dopesheet.

I`m unable to show more than 2 pictures so I got rid of the first one. Basically it showed my starting keyframes on frame 0 (I had everything keyframed just like in the second image). The character at frame 0 looks like how he does in the 3rd image.

Now in this image I have moved all the parts I needed to move, and keyframed every single part even if I didn`t move it. enter image description here

After I keyframed everything in the previous photo, I moved to a different keyframe and all the parts I moved snapped back to look more like the keyframes in frame 0 instead of what I had in frame 9. I honestly have no idea why this is happening and really need help figuring out why this is happening. enter image description here

My .blend file can be found here:

I've just recently been having a problem where I set my character up, set the first keyframe at 0 but when I try to set other keyframes later on my character makes no movements. (I have all bones keyframed correctly and everything). Some parts make very minor movements but they aren't what I keyframed and they are instant too. Also I don't know if this makes a difference or not but I am using the dopesheet.

I`m unable to show more than 2 pictures so I got rid of the first one. Basically it showed my starting keyframes on frame 0 (I had everything keyframed just like in the second image). The character at frame 0 looks like how he does in the 3rd image.

Now in this image I have moved all the parts I needed to move, and keyframed every single part even if I didn`t move it. enter image description here

After I keyframed everything in the previous photo, I moved to a different keyframe and all the parts I moved snapped back to look more like the keyframes in frame 0 instead of what I had in frame 9. I honestly have no idea why this is happening and really need help figuring out why this is happening. enter image description here

My .blend file can be found here: http://blend-exchange.giantcowfilms.com/embedImage.png?bid=2669

I've just recently been having a problem where I set my character up, set the first keyframe at 0 but when I try to set other keyframes later on my character makes no movements. (I have all bones keyframed correctly and everything). Some parts make very minor movements but they aren't what I keyframed and they are instant too. Also I don't know if this makes a difference or not but I am using the dopesheet.

I`m unable to show more than 2 pictures so I got rid of the first one. Basically it showed my starting keyframes on frame 0 (I had everything keyframed just like in the second image). The character at frame 0 looks like how he does in the 3rd image.

Now in this image I have moved all the parts I needed to move, and keyframed every single part even if I didn`t move it. enter image description here

After I keyframed everything in the previous photo, I moved to a different keyframe and all the parts I moved snapped back to look more like the keyframes in frame 0 instead of what I had in frame 9. I honestly have no idea why this is happening and really need help figuring out why this is happening. enter image description here

I've just recently been having a problem where I set my character up, set the first keyframe at 0 but when I try to set other keyframes later on my character makes no movements. (I have all bones keyframed correctly and everything). Some parts make very minor movements but they aren't what I keyframed and they are instant too. Also I don't know if this makes a difference or not but I am using the dopesheet.

I`m unable to show more than 2 pictures so I got rid of the first one. Basically it showed my starting keyframes on frame 0 (I had everything keyframed just like in the second image). The character at frame 0 looks like how he does in the 3rd image.

Now in this image I have moved all the parts I needed to move, and keyframed every single part even if I didn`t move it. enter image description here

After I keyframed everything in the previous photo, I moved to a different keyframe and all the parts I moved snapped back to look more like the keyframes in frame 0 instead of what I had in frame 9. I honestly have no idea why this is happening and really need help figuring out why this is happening. enter image description here

My .blend file can be found here: http://blend-exchange.giantcowfilms.com/embedImage.png?bid=2669

Before I only had that top paragraph but now I have added images and descriptions for the images.
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I've just recently been having a problem where I set my character up, set the first keyframe at 0 but when I try to set other keyframes later on my character makes no movements. (I have all bones keyframed correctly and everything). Some parts make very minor movements but they aren't what I keyframed and they are instant too. Also I don't know if this makes a difference or not but I am using the dopesheet.

I`m unable to show more than 2 pictures so I got rid of the first one. Basically it showed my starting keyframes on frame 0 (I had everything keyframed just like in the second image). The character at frame 0 looks like how he does in the 3rd image.

Now in this image I have moved all the parts I needed to move, and keyframed every single part even if I didn`t move it. enter image description here

After I keyframed everything in the previous photo, I moved to a different keyframe and all the parts I moved snapped back to look more like the keyframes in frame 0 instead of what I had in frame 9. I honestly have no idea why this is happening and really need help figuring out why this is happening. enter image description here

I've just recently been having a problem where I set my character up, set the first keyframe at 0 but when I try to set other keyframes later on my character makes no movements. (I have all bones keyframed correctly and everything). Some parts make very minor movements but they aren't what I keyframed and they are instant too. Also I don't know if this makes a difference or not but I am using the dopesheet.

I've just recently been having a problem where I set my character up, set the first keyframe at 0 but when I try to set other keyframes later on my character makes no movements. (I have all bones keyframed correctly and everything). Some parts make very minor movements but they aren't what I keyframed and they are instant too. Also I don't know if this makes a difference or not but I am using the dopesheet.

I`m unable to show more than 2 pictures so I got rid of the first one. Basically it showed my starting keyframes on frame 0 (I had everything keyframed just like in the second image). The character at frame 0 looks like how he does in the 3rd image.

Now in this image I have moved all the parts I needed to move, and keyframed every single part even if I didn`t move it. enter image description here

After I keyframed everything in the previous photo, I moved to a different keyframe and all the parts I moved snapped back to look more like the keyframes in frame 0 instead of what I had in frame 9. I honestly have no idea why this is happening and really need help figuring out why this is happening. enter image description here

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