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Rumata
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Particles Problem with particles, converted into mesh objects, behave strangely

I have an object with a particle system.
The particle system emits another object likeas a hair.
I use "Convert" button in modifers tab in order to turn the "particles" into simple mesh objects.

But then I face the problem:
It seems like those converted particles-objects, are still connected to each other somehow. So If I select one object and go to edit mode - all of them goes to edit mode. And if I change one of them in edit mode, all of them will be changed. I also can't join them into one object.

Why id it happening, and how I can disconnect them and get simple mesh objects?
Thank you very much in advance!

Particles converted into mesh objects, behave strangely

I have an object with a particle system.
The particle system emits another object like a hair.
I use "Convert" button in order to turn the "particles" into simple mesh objects.

But then I face the problem:
It seems like those converted particles-objects, are still connected to each other somehow. So If I select one object and go to edit mode - all of them goes to edit mode. And if I change one of them in edit mode, all of them will be changed. I also can't join them into one object.

Why id it happening, and how I can disconnect them and get simple mesh objects?
Thank you very much in advance!

Problem with particles, converted into mesh objects

I have an object with a particle system.
The particle system emits another object as a hair.
I use "Convert" button in modifers tab in order to turn the "particles" into simple mesh objects.

But then I face the problem:
It seems like those converted particles-objects, are still connected to each other somehow. So If I select one object and go to edit mode - all of them goes to edit mode. And if I change one of them in edit mode, all of them will be changed. I also can't join them into one object.

Why id it happening, and how I can disconnect them and get simple mesh objects?
Thank you very much in advance!

Source Link
Rumata
  • 2.7k
  • 7
  • 36
  • 72

Particles converted into mesh objects, behave strangely

I have an object with a particle system.
The particle system emits another object like a hair.
I use "Convert" button in order to turn the "particles" into simple mesh objects.

But then I face the problem:
It seems like those converted particles-objects, are still connected to each other somehow. So If I select one object and go to edit mode - all of them goes to edit mode. And if I change one of them in edit mode, all of them will be changed. I also can't join them into one object.

Why id it happening, and how I can disconnect them and get simple mesh objects?
Thank you very much in advance!