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Timeline for Weight mirroring fails with a error

Current License: CC BY-SA 3.0

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Jan 14, 2017 at 15:41 comment added Mike Belanger Glad you figured it out. I was about to suggest doing a fresh mirror modifier, you beat me to it.
Jan 14, 2017 at 2:14 comment added Art I finally figured it out. Turns out the mesh itself was unsymmetrical. I was sculpting for the very first time and I didn't turn on the mirror function right away as I remember now. That caused the mesh having different vertices for one side. Silly me. Just used the Symmetrize of Edit Mode in the end. Thanks for the help once again, Mike.
Jan 14, 2017 at 1:26 comment added Mike Belanger Hmm weird, not sure why your having no luck on the mirror. I would retry the mirror tool after taking the poly count down. The mirror tool doesn't handle a high polys well. Also, did you have those mirror options unchecked? I mean try checking them.
Jan 14, 2017 at 1:21 comment added Art First of all, thank you for the answer (wow, that was fast). Sadly, it didn't help. Fixed Y and Z too. Already had what you've mentioned unchecked, tried to play with those settings and the only thing I got was 44 vertices out of 29289. Spent so many hours on that thing, there should be a solution or this mesh will have poor weights forever. By the way, thanks a lot for mentioning Decimate modifier, I was looking for that today.
Jan 14, 2017 at 0:48 history answered Mike Belanger CC BY-SA 3.0