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Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
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Zenet
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Simple infinite explorerterrain concept BGE, HUGE drop in frame rate on spawned land

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Zenet
  • 69
  • 2
  • 9

Simple infinite explorer concept BGE, HUGE drop in frame rate on spawned land

The idea is to make an endless, possibly randomised,terrain for the player to explore (Modified from a concept found on Blendswap). Right now, I have it set up so that as the player walks toward the edge of a piece of land, then a new piece will spawn in front of them. This works fine. The only problem is there is a huge drop in framerate whenever the player walks onto a spawned landmass, and this is a big problem. Any ideas why this could be? I've included some screencaps with the fps breakdown. Let me know if there is more info I can give that might be helpful. Thanks!

Frame rate screenshots on original and spawned landmasses