The idea is to make an endless, possibly randomised,terrain for the player to explore (Modified from a concept found on Blendswap). Right now, I have it set up so that as the player walks toward the edge of a piece of land, then a new piece will spawn in front of them. This works fine. The only problem is there is a huge drop in framerate whenever the player walks onto a spawned landmass, and this is a big problem. Any ideas why this could be? I've included some screencaps with the fps breakdown. Let me know if there is more info I can give that might be helpful. Thanks!
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user