my first question here,
My question is the following: If imI'm rendering a cube with a single lightsourcelight-source with the standard white/grey diffuse-shader, and therefore getting a picture with values-only and then multiplying a color on the image, the color on the different surfaces just changes its brightness. (obviously)
But when imI'm giving the diffuse material the color iI have multiplied on the first render, in the new image the color just doesntdoesn't change its brightness, but also its saturation.
So my question is: Why? Is there just a simple difference i didntI didn't recognize? 1st picture: Values multiplied with color. 2nd picture: Used the color as material for the diffuse-shader.
EDIT: I found out that monochromatic colors dont change their saturarion.