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(Edited) Why does the saturation getsget stronger in darker areas of a cycles render? (Cycles)

my first question here,

My question is the following: If imI'm rendering a cube with a single lightsourcelight-source with the standard white/grey diffuse-shader, and therefore getting a picture with values-only and then multiplying a color on the image, the color on the different surfaces just changes its brightness. (obviously)

But when imI'm giving the diffuse material the color iI have multiplied on the first render, in the new image the color just doesntdoesn't change its brightness, but also its saturation.

So my question is: Why? Is there just a simple difference i didntI didn't recognize? 1st picture: Values multiplied with color. 2nd picture: Used the color as material for the diffuse-shader.

Value-only-image, multiplied with color.

Cycles-render, used the color from above as material color.

EDIT: I found out that monochromatic colors dont change their saturarion.

(Edited) Why the saturation gets stronger in darker areas of a render? (Cycles)

my first question here,

My question is the following: If im rendering a cube with a single lightsource with the standard white/grey diffuse-shader, therefore getting a picture with values-only and then multiplying a color on the image, the color on the different surfaces just changes its brightness. (obviously)

But when im giving the diffuse material the color i have multiplied on the first render, in the new image the color just doesnt change its brightness, but also its saturation.

So my question is: Why? Is there just a simple difference i didnt recognize? 1st picture: Values multiplied with color. 2nd picture: Used the color as material for the diffuse-shader.

Value-only-image, multiplied with color.

Cycles-render, used the color from above as material color.

EDIT: I found out that monochromatic colors dont change their saturarion.

Why does the saturation get stronger in darker areas of a cycles render?

I'm rendering a cube with a single light-source with the standard white/grey diffuse-shader and therefore getting a picture with values-only and then multiplying a color on the image, the color on the different surfaces just changes its brightness.

But when I'm giving the diffuse material the color I have multiplied on the first render, in the new image the color just doesn't change its brightness, but also its saturation.

Why? Is there just a simple difference I didn't recognize? 1st picture: Values multiplied with color. 2nd picture: Used the color as material for the diffuse-shader.

Value-only-image, multiplied with color.

Cycles-render, used the color from above as material color.

EDIT: I found out that monochromatic colors dont change their saturarion.

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(Edited) Why does saturartion changes when renderingthe saturation gets stronger in cyclesdarker areas of a render? (Cycles)

added 77 characters in body; edited title
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How Why does the diffuse shadersaturartion changes when rendering in cycles work?

my first question here,

My question is the following: If im rendering a cube with a single lightsource with the standard white/grey diffuse-shader, therefore getting a picture with values-only and then multiplying a color on the image, the color on the different surfaces just changes its brightness. (obviously)

But when im giving the diffuse material the color i have multiplied on the first render, in the new image the color just doesnt change its brightness, but also its saturation.

So my question is: Why? Is there just a simple difference i didnt recognize? 1st picture: Values multiplied with color. 2nd picture: Used the color as material for the diffuse-shader.

Value-only-image, multiplied with color.

Cycles-render, used the color from above as material color.

EDIT: I found out that monochromatic colors dont change their saturarion.

How does the diffuse shader in cycles work?

my first question here,

My question is the following: If im rendering a cube with a single lightsource with the standard white/grey diffuse-shader, therefore getting a picture with values-only and then multiplying a color on the image, the color on the different surfaces just changes its brightness. (obviously)

But when im giving the diffuse material the color i have multiplied on the first render, in the new image the color just doesnt change its brightness, but also its saturation.

So my question is: Why? Is there just a simple difference i didnt recognize? 1st picture: Values multiplied with color. 2nd picture: Used the color as material for the diffuse-shader.

Value-only-image, multiplied with color.

Cycles-render, used the color from above as material color.

Why does saturartion changes when rendering in cycles?

my first question here,

My question is the following: If im rendering a cube with a single lightsource with the standard white/grey diffuse-shader, therefore getting a picture with values-only and then multiplying a color on the image, the color on the different surfaces just changes its brightness. (obviously)

But when im giving the diffuse material the color i have multiplied on the first render, in the new image the color just doesnt change its brightness, but also its saturation.

So my question is: Why? Is there just a simple difference i didnt recognize? 1st picture: Values multiplied with color. 2nd picture: Used the color as material for the diffuse-shader.

Value-only-image, multiplied with color.

Cycles-render, used the color from above as material color.

EDIT: I found out that monochromatic colors dont change their saturarion.

Source Link
Xernist
  • 51
  • 1
  • 8
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