Timeline for Shouldn't Blender free the GPU memory before rendering the next frame?
Current License: CC BY-SA 3.0
5 events
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Oct 12, 2016 at 14:55 | comment | added | gandalf3 | This doesn't happen for me with a GTX 460 (CUDA) on Linux. OpenCL support is relatively new and unstable, so it is very likely a bug. I'd submit a report and see what the devs think. | |
Oct 12, 2016 at 14:08 | review | Low quality posts | |||
Oct 12, 2016 at 14:58 | |||||
Oct 12, 2016 at 11:21 | review | Late answers | |||
Oct 12, 2016 at 14:04 | |||||
Oct 12, 2016 at 11:14 | comment | added | mike2008and2008 | Update: Under Performance I set Dynamic BVH to Static and unchecked ' Use Hair BVH' and this seems to stop all the memory usage. The memory stayed under 600 meg for the single image. I will try an Animation to see what happens.( The single image was 1920x1080 and samples 200 with only 4K verts in the object) | |
Oct 12, 2016 at 11:02 | history | answered | mike2008and2008 | CC BY-SA 3.0 |