Timeline for How to import 3D buildings from OpenStreetMap to Blender
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
May 6, 2017 at 10:45 | vote | accept | ccamara | ||
Jan 25, 2017 at 3:22 | history | edited | vvoovv | CC BY-SA 3.0 |
added 11 characters in body
|
Jan 25, 2017 at 3:16 | comment | added | vvoovv | A large number of roof shapes is supported: flat, gabled, hipped (for a quadrangle outline only), mono-pitched, half-hipped, round, pyramidal, gambrel, dome, onion and saltbox. | |
Jan 25, 2017 at 3:15 | history | edited | vvoovv | CC BY-SA 3.0 |
more roof shapes are supported
|
Jan 10, 2017 at 16:39 | history | edited | vvoovv | CC BY-SA 3.0 |
edited body
|
Dec 12, 2016 at 17:50 | history | edited | vvoovv | CC BY-SA 3.0 |
OpenStreetMap import update
|
Nov 15, 2016 at 4:44 | history | edited | vvoovv | CC BY-SA 3.0 |
the new version of the OpenStreetMap addon
|
Sep 20, 2016 at 3:37 | comment | added | vvoovv | Thank you for the link! I've already written some code to deal with hipped roofs through straight skeleton algorithm in another repo. There is a ticket to discuss roof support | |
Sep 18, 2016 at 14:03 | comment | added | batFINGER | Cool. re roofs have a look at gitlab.com/fg-radi/osm2city/blob/master/roofs.py | |
Sep 14, 2016 at 11:01 | history | edited | vvoovv | CC BY-SA 3.0 |
added a screen shot
|
Sep 13, 2016 at 5:07 | history | answered | vvoovv | CC BY-SA 3.0 |