Timeline for How to stop independent actions on multiple armatures from fighting with each other
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Aug 29, 2016 at 19:29 | comment | added | GilesDMiddleton | Absolutely - that's what I want. Actions that affect bones in different armatures (each action would be run synchronously). I'll update the post with a .blend file | |
Aug 29, 2016 at 19:04 | comment | added | Mutant Bob | One thing that is confusing is that you have one action that appears to apply to bones in two different armatures. To get to the bottom of this you are going to have to post your sample .blend file, not a video. I think mostly this is just a failure to understand how animation works in blender and experienced users can't even imagine what mental model you have built up that mismatches blender's mechanics. | |
Aug 29, 2016 at 18:26 | comment | added | GilesDMiddleton | Obviously my example is simplified, but I encountered the issue multiple times on creating N actions to orchestrate armatures. | |
Aug 29, 2016 at 18:02 | comment | added | GilesDMiddleton | I wanted two actions - move up that moved both armatures up; move down that moved both down. I could then use them in the dope sheet or in unity. But as clearly demonstrated, when I tried to do this in blender, the move up action has been corrupted by my positioning in the creation of the move down. The sphere seems to have behaved, but the cube is wrong. | |
Aug 29, 2016 at 17:25 | history | answered | Mutant Bob | CC BY-SA 3.0 |