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Aug 21, 2016 at 15:27 vote accept Sookendestroy
Aug 21, 2016 at 7:09 answer added aliasguru timeline score: 2
Aug 21, 2016 at 3:26 comment added Sookendestroy Well I know how to do this in BGE however I cant figure out how to here, I've tried some basic stuff with rigid body to try to get what I'm looking for but pretty much all I can get is the vehicle falling and colliding with the surface and remaining in place. I kind of want to find a way of doing it in cycles as I'm doing a lot of stuff with volumetrics in the scene.
Aug 21, 2016 at 0:37 comment added Gliderman Cycles is a render engine, not a physics engine... Technically, the BGE is a real-time render engine. You should be able to apply the same physics concepts (using the physics properties panel), and (I haven't used it much) give it a nudge or apply a constant force? Have you tried anything yet?
Aug 21, 2016 at 0:25 history edited Sookendestroy CC BY-SA 3.0
added 2 characters in body
Aug 21, 2016 at 0:13 history asked Sookendestroy CC BY-SA 3.0