Timeline for Vehicle Physics in the cycles engine?
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Aug 21, 2016 at 15:27 | vote | accept | Sookendestroy | ||
Aug 21, 2016 at 7:09 | answer | added | aliasguru | timeline score: 2 | |
Aug 21, 2016 at 3:26 | comment | added | Sookendestroy | Well I know how to do this in BGE however I cant figure out how to here, I've tried some basic stuff with rigid body to try to get what I'm looking for but pretty much all I can get is the vehicle falling and colliding with the surface and remaining in place. I kind of want to find a way of doing it in cycles as I'm doing a lot of stuff with volumetrics in the scene. | |
Aug 21, 2016 at 0:37 | comment | added | Gliderman | Cycles is a render engine, not a physics engine... Technically, the BGE is a real-time render engine. You should be able to apply the same physics concepts (using the physics properties panel), and (I haven't used it much) give it a nudge or apply a constant force? Have you tried anything yet? | |
Aug 21, 2016 at 0:25 | history | edited | Sookendestroy | CC BY-SA 3.0 |
added 2 characters in body
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Aug 21, 2016 at 0:13 | history | asked | Sookendestroy | CC BY-SA 3.0 |