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How to cut a hole in a subdivisionedsubdivided mesh?

Without actually applying the subdivision modifier, how can we cut a hole through the subdivisionedsubdivided mesh,? I tried using loop cuts but the topology turned out bad:
bed using

Using the boolean modifier it had some artifacts and you also need to apply the modifier:
enter image description here

furtherFurther trying to fix them with loop cuts gave this strange edges:
enter image description here

and scaling them along the y axis to zero did no good. So How can we cut a hole through a subdivisioned mesh without actually applying the modifiers? I know disabling the boolean modifier would give a nice hole in the render but what if we have to do some editing with the part, like adding a drawer object(particularly in this case)?

How to cut a hole in a subdivisioned mesh?

Without actually applying the subdivision modifier, how can we cut a hole through the subdivisioned mesh, I tried using loop cuts but the topology turned out bad:
bed using the boolean modifier it had some artifacts and you also need to apply the modifier:
enter image description here

further trying to fix them with loop cuts gave this strange edges:
enter image description here

and scaling them along the y axis to zero did no good. So How can we cut a hole through a subdivisioned mesh without actually applying the modifiers? I know disabling the boolean modifier would give a nice hole in the render but what if we have to do some editing with the part, like adding a drawer object(particularly in this case)?

How to cut a hole in a subdivided mesh?

Without actually applying the subdivision modifier, how can we cut a hole through the subdivided mesh? I tried using loop cuts but the topology turned out bad:
bed

Using the boolean modifier it had some artifacts and you also need to apply the modifier:
enter image description here

Further trying to fix them with loop cuts gave this strange edges:
enter image description here

and scaling them along the y axis to zero did no good. So How can we cut a hole through a subdivisioned mesh without actually applying the modifiers? I know disabling the boolean modifier would give a nice hole in the render but what if we have to do some editing with the part, like adding a drawer object(particularly in this case)?

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How to cut a hole in a subdivisioned mesh?

Without actually applying the subdivision modifier, how can we cut a hole through the subdivisioned mesh, I tried using loop cuts but the topology turned out bad:
bed using the boolean modifier it had some artifacts and you also need to apply the modifier:
enter image description here

further trying to fix them with loop cuts gave this strange edges:
enter image description here

and scaling them along the y axis to zero did no good. So How can we cut a hole through a subdivisioned mesh without actually applying the modifiers? I know disabling the boolean modifier would give a nice hole in the render but what if we have to do some editing with the part, like adding a drawer object(particularly in this case)?