Timeline for How to avoid accidentally relocating the 3d-cursor?
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Aug 23, 2019 at 3:01 | history | tweeted | twitter.com/StackBlender/status/1164734304402006016 | ||
Aug 22, 2019 at 23:57 | answer | added | MicroMachine | timeline score: 1 | |
Jul 22, 2016 at 16:51 | comment | added | TTTTTTa | Ok, that is a useful link. I just changed the title of the question from "Preventing moving the 3d cursor?" to "How to avoid accidentally relocating the cursor?". Because, it seems it is not possible to "Lock" the 3d cursor in blender. So the answer below now agrees with the question. | |
Jul 22, 2016 at 16:47 | history | edited | TTTTTTa | CC BY-SA 3.0 |
Changed question to better indicate the desired solution.
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Jul 22, 2016 at 16:44 | comment | added | Mr Zak | Related - blender.stackexchange.com/questions/21800/undo-cursor-move. It is told there about undoing while yours is about preventing, still it can be useful | |
Jul 22, 2016 at 16:05 | comment | added | TTTTTTa | Added my own answer, see below. | |
Jul 22, 2016 at 16:04 | answer | added | TTTTTTa | timeline score: 6 | |
Jul 22, 2016 at 15:41 | comment | added | metaphor_set | depends on where you want to have the cursor. Try shift+c to set it back to the center. | |
Jul 22, 2016 at 15:30 | history | asked | TTTTTTa | CC BY-SA 3.0 |