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Paul Gonet
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It is possible. I have the similar case as yours. I've got a model, which consists of multiple separate parts. Each part has its own single material and own textures. enter image description here

First join the meshes together with Ctrl+J.
enter image description here

Next create a new UV Map (press the '+' button in the UV Maps panel of the Mesh Data header and add a new image in the UV Editor window. enter image description here

Unwrap your mesh with U-->Unwrap. enter image description here

Go to Render header, set the bake mode to Textures and hit the BAKE button. It will create one big color texture map from the all textures you've apllied. enter image description here


EDIT: Here's a case, where object has one material and multiple textures applied to each face of the cube (via Unwrap-->Project from View(Bounds)). Every face has its own UV Map slot. enter image description here

I then marked seams for the cube, unwraped it and created new UV Map for it (called 'all'). Then baked the Textures. And here's the result: enter image description here

Hope it'll help you.

It is possible. I have the similar case as yours. I've got a model, which consists of multiple separate parts. Each part has its own single material and own textures. enter image description here

First join the meshes together with Ctrl+J.
enter image description here

Next create a new UV Map (press the '+' button in the UV Maps panel of the Mesh Data header and add a new image in the UV Editor window. enter image description here

Unwrap your mesh with U-->Unwrap. enter image description here

Go to Render header, set the bake mode to Textures and hit the BAKE button. It will create one big color texture map from the all textures you've apllied. enter image description here


EDIT: Here's a case, where object has one material and multiple textures applied to each face of the cube (via Unwrap-->Project from View(Bounds)). Every face has its own UV Map slot. enter image description here

I then marked seams for the cube, unwraped it and created new UV Map for it. Then baked the Textures. And here's the result: enter image description here

Hope it'll help you.

It is possible. I have the similar case as yours. I've got a model, which consists of multiple separate parts. Each part has its own single material and own textures. enter image description here

First join the meshes together with Ctrl+J.
enter image description here

Next create a new UV Map (press the '+' button in the UV Maps panel of the Mesh Data header and add a new image in the UV Editor window. enter image description here

Unwrap your mesh with U-->Unwrap. enter image description here

Go to Render header, set the bake mode to Textures and hit the BAKE button. It will create one big color texture map from the all textures you've apllied. enter image description here


EDIT: Here's a case, where object has one material and multiple textures applied to each face of the cube (via Unwrap-->Project from View(Bounds)). Every face has its own UV Map slot. enter image description here

I then marked seams for the cube, unwraped it and created new UV Map for it (called 'all'). Then baked the Textures. And here's the result: enter image description here

Hope it'll help you.

added 553 characters in body
Source Link
Paul Gonet
  • 33.6k
  • 18
  • 92
  • 174

It is possible. I have the similar case as yours. I've got a model, which consists of multiple separate parts. Each part has its own single material and own textures. enter image description here

First join the meshes together with Ctrl+J.
enter image description here

Next create a new UV Map (press the '+' button in the UV Maps panel of the Mesh Data header and add a new image in the UV Editor window. enter image description here

Unwrap your mesh with U-->Unwrap. enter image description here

Go to Render header, set the bake mode to Textures and hit the BAKE button. It will create one big color texture map from the all textures you've apllied. enter image description here


EDIT: Here's a case, where object has one material and multiple textures applied to each face of the cube (via Unwrap-->Project from View(Bounds)). Every face has its own UV Map slot. enter image description here

I then marked seams for the cube, unwraped it and created new UV Map for it. Then baked the Textures. And here's the result: enter image description here

Hope it'll help you.

It is possible. I have the similar case as yours. I've got a model, which consists of multiple separate parts. Each part has its own single material and own textures. enter image description here

First join the meshes together with Ctrl+J.
enter image description here

Next create a new UV Map (press the '+' button in the UV Maps panel of the Mesh Data header and add a new image in the UV Editor window. enter image description here

Unwrap your mesh with U-->Unwrap. enter image description here

Go to Render header, set the bake mode to Textures and hit the BAKE button. It will create one big color texture map from the all textures you've apllied. enter image description here

It is possible. I have the similar case as yours. I've got a model, which consists of multiple separate parts. Each part has its own single material and own textures. enter image description here

First join the meshes together with Ctrl+J.
enter image description here

Next create a new UV Map (press the '+' button in the UV Maps panel of the Mesh Data header and add a new image in the UV Editor window. enter image description here

Unwrap your mesh with U-->Unwrap. enter image description here

Go to Render header, set the bake mode to Textures and hit the BAKE button. It will create one big color texture map from the all textures you've apllied. enter image description here


EDIT: Here's a case, where object has one material and multiple textures applied to each face of the cube (via Unwrap-->Project from View(Bounds)). Every face has its own UV Map slot. enter image description here

I then marked seams for the cube, unwraped it and created new UV Map for it. Then baked the Textures. And here's the result: enter image description here

Hope it'll help you.

Source Link
Paul Gonet
  • 33.6k
  • 18
  • 92
  • 174

It is possible. I have the similar case as yours. I've got a model, which consists of multiple separate parts. Each part has its own single material and own textures. enter image description here

First join the meshes together with Ctrl+J.
enter image description here

Next create a new UV Map (press the '+' button in the UV Maps panel of the Mesh Data header and add a new image in the UV Editor window. enter image description here

Unwrap your mesh with U-->Unwrap. enter image description here

Go to Render header, set the bake mode to Textures and hit the BAKE button. It will create one big color texture map from the all textures you've apllied. enter image description here