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Timeline for Exporting (bullet) collision shapes

Current License: CC BY-SA 3.0

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Jan 15, 2014 at 12:50 history tweeted twitter.com/#!/StackBlender/status/423436922548396032
S Jan 15, 2014 at 6:07 history suggested greatwolf CC BY-SA 3.0
formatting, grammar
Jan 15, 2014 at 5:52 review Suggested edits
S Jan 15, 2014 at 6:07
Jan 10, 2014 at 0:03 answer added gandalf3 timeline score: 8
Dec 10, 2013 at 2:56 comment added luminus I had another look at how Blender's handling the collision shapes. Looks like I was assuming Blender was doing more than it was so it should be possible figure out what the parameters using the little info in Python.
Dec 8, 2013 at 17:35 comment added gandalf3 Unless I'm missing something, you should be able to get all the information you need from the object's data in python.
Dec 8, 2013 at 17:04 comment added luminus I'm trying to have defining the collision shapes require little work from the user of Blender which is why I want to use whatever shapes Blender has already when the user selected the shape type (assuming they're accurate). If, for instance, I added a second menu that generated a myScriptCone for the selected object the script wouldn't be able to determine what that shape's rotation, height and radius should be to fit the object without the user defining it (which will make their workflow more complicated)
Dec 8, 2013 at 7:26 comment added gandalf3 I mean, can you write your own script to generate bounding cylinders, convex hulls, etc.? Does it have to be from bullet for any particular reason?
Dec 8, 2013 at 6:47 comment added luminus I can (and intend to) generate my own shapes. I need to know the parameters of these shapes though.
Dec 8, 2013 at 6:45 comment added gandalf3 Do you need the data from bullet, or can you generate your own shapes? (e.g. for convex hull)
Dec 8, 2013 at 6:18 review First posts
Dec 8, 2013 at 11:11
Dec 8, 2013 at 6:03 history asked luminus CC BY-SA 3.0