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added 21 characters in body
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Never tried to create any effect like that, but it is possible that particles are not the most effective way to simulate those beams.

Have you tried looking into create "Plasma Wave" effects like these using geometry instead? Like Abstract Waves or Plasma Waves or any other

Perhaps actually modeling it with geometry might be easier. Adding some effects over it, like added particles, volumetric materials, or even in post production, like glow and blur may helpimprove the final aspect.

Never tried to create any effect like that, but it is possible that particles are not the most effective way to simulate those beams.

Have you tried looking into create "Plasma Wave" effects like these using geometry instead? Like Abstract Waves or Plasma Waves or any other

Perhaps actually modeling it with geometry might be easier. Adding some effects over it, like added particles, volumetric materials, or even in post production, like glow and blur may help

Never tried to create any effect like that, but it is possible that particles are not the most effective way to simulate those beams.

Have you tried looking into create "Plasma Wave" effects like these using geometry instead? Like Abstract Waves or Plasma Waves or any other

Perhaps actually modeling it with geometry might be easier. Adding some effects over it, like added particles, volumetric materials, or even in post production, like glow and blur may improve the final aspect.

edited body
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Never tried to create any effect like that, but it is possible that particles are not the most effective way to simulate that effectthose beams.

Have you tried looking into create "Plasma Wave" effects like these using geometry instead? Like Abstract Waves or Plasma Waves or any other

Perhaps actually modeling it with geometry might be easier. Adding some effects over it, like added particles, volumetric materials, or even in post production, like glow and blur may help

Never tried to create any effect like that, but it is possible that particles are not the most effective way to simulate that effect.

Have you tried looking into create "Plasma Wave" effects like these using geometry instead? Like Abstract Waves or Plasma Waves or any other

Perhaps actually modeling it with geometry might be easier. Adding some effects over it, like added particles, volumetric materials, or even in post production, like glow and blur may help

Never tried to create any effect like that, but it is possible that particles are not the most effective way to simulate those beams.

Have you tried looking into create "Plasma Wave" effects like these using geometry instead? Like Abstract Waves or Plasma Waves or any other

Perhaps actually modeling it with geometry might be easier. Adding some effects over it, like added particles, volumetric materials, or even in post production, like glow and blur may help

Source Link

Never tried to create any effect like that, but it is possible that particles are not the most effective way to simulate that effect.

Have you tried looking into create "Plasma Wave" effects like these using geometry instead? Like Abstract Waves or Plasma Waves or any other

Perhaps actually modeling it with geometry might be easier. Adding some effects over it, like added particles, volumetric materials, or even in post production, like glow and blur may help