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user1853
user1853

Problems with Glare node, why is the glare in front of other objects?

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user13877
user13877

I am setting up a node tree in the Compositor for some post-production effects. I have the earth on one render layer and a UV sphere with stars and a Sun Object (emitting light) on another render layer. Now I have this effect when muting this Glare Node. The ID mask is for this Sun object.

enter image description here

This looks allright to me. But when the Glare Node is activated then this horizontal glare beam looks like before instead behingbehind the earth.

enter image description here

I am quite sure the sun object is behind the earth (seen from the camera position). What is going wrong here ?

I am setting up a node tree in the Compositor for some post-production effects. I have the earth on one render layer and a UV sphere with stars and a Sun Object (emitting light) on another render layer. Now I have this effect when muting this Glare Node. The ID mask is for this Sun object.

enter image description here

This looks allright to me. But when the Glare Node is activated then this horizontal glare beam looks like before instead behing the earth.

enter image description here

I am quite sure the sun object is behind the earth (seen from the camera position). What is going wrong here ?

I am setting up a node tree in the Compositor for some post-production effects. I have the earth on one render layer and a UV sphere with stars and a Sun Object (emitting light) on another render layer. Now I have this effect when muting this Glare Node. The ID mask is for this Sun object.

enter image description here

This looks allright to me. But when the Glare Node is activated then this horizontal glare beam looks like before instead behind the earth.

enter image description here

I am quite sure the sun object is behind the earth (seen from the camera position). What is going wrong here ?

Source Link
user13877
user13877

Problems with Glare node

I am setting up a node tree in the Compositor for some post-production effects. I have the earth on one render layer and a UV sphere with stars and a Sun Object (emitting light) on another render layer. Now I have this effect when muting this Glare Node. The ID mask is for this Sun object.

enter image description here

This looks allright to me. But when the Glare Node is activated then this horizontal glare beam looks like before instead behing the earth.

enter image description here

I am quite sure the sun object is behind the earth (seen from the camera position). What is going wrong here ?