Timeline for My armature deformations inexplicably 'pop', without any shape keys or other modifiers. What's going on?
Current License: CC BY-SA 3.0
14 events
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Mar 14, 2017 at 9:19 | history | edited | CommunityBot |
replaced http://blend-exchange.giantcowfilms.com with https://blend-exchange.giantcowfilms.com
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Feb 27, 2016 at 0:27 | vote | accept | Fuboski | ||
S Feb 27, 2016 at 0:26 | history | suggested | Mike Belanger | CC BY-SA 3.0 |
Re-worded as this issue to be more universal, accessible to others.
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Feb 27, 2016 at 0:25 | answer | added | Mike Belanger | timeline score: 1 | |
Feb 27, 2016 at 0:18 | review | Suggested edits | |||
S Feb 27, 2016 at 0:26 | |||||
Feb 27, 2016 at 0:14 | comment | added | Mike Belanger | If you don't mind, I'm going to edit your initial question. This is actually a common problem that many riggers (especially coming from other software) have a hard time solving. | |
Feb 27, 2016 at 0:01 | comment | added | Mike Belanger | I'm no genius, I just had this problem before, and it took me forever to figure it out the first time it happened to me :P In all honesty, I have no idea why the segments work, and other times don't work. It probably has to do with the interpolation of certain rotations its getting from the original bone, but I'm not sure. No clue about multiply either. | |
Feb 26, 2016 at 23:59 | comment | added | Mike Belanger | If you really want to have 3 segs, you can also select 'Multiply' in that same deformation tab. I don't see too much of a difference in deformation granularity, but then again, maybe your doing some high-res stuff. I don't know everything. | |
Feb 26, 2016 at 23:56 | comment | added | Fuboski | You are a genius . . . sorry i don't wanna to waste your time but can you exaplin why it works? | |
Feb 26, 2016 at 23:51 | comment | added | Mike Belanger | There's some 5+ connected vertices, but they're well placed, shouldn't be an issue. Your issue is that under 'Curved bones' in your 'petto' bone have 3 segments. You shouldn't need more than 1 for the upper chest area, for most normal biped stuff anyways. So, 1. Select 'petto' in pose/edit mode 2. Goto Properties >> Deform >> Curved bones. 3. Set segment number from 3 to 1. This will solve the pop-issue your experiencing. | |
Feb 26, 2016 at 23:04 | history | edited | Fuboski | CC BY-SA 3.0 |
added 169 characters in body
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Feb 26, 2016 at 22:24 | history | edited | someonewithpc | CC BY-SA 3.0 |
edited title
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Feb 26, 2016 at 22:21 | history | edited | Fuboski | CC BY-SA 3.0 |
edited body
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Feb 26, 2016 at 22:15 | history | asked | Fuboski | CC BY-SA 3.0 |