Timeline for comparing z axis of normals
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Feb 3, 2016 at 10:39 | vote | accept | Kirjain | ||
Feb 2, 2016 at 18:12 | answer | added | o.g. | timeline score: 1 | |
Feb 2, 2016 at 17:17 | comment | added | o.g. | Note that: 1. the normals are just vectors, there is no rotation around normal axis, 2. sorting is one, filtering some is different. 3. Are those faces in an object? Or generated by the script? Is the object moved/rotated or we calc only as default .. | |
Feb 2, 2016 at 17:12 | comment | added | o.g. | blender.stackexchange.com/questions/43985/… (it is Not really specific to Animation Nodes) the script does exactly what you do (compare to world xyz) and my answer shows exactly how to compare normals due to the float imprecision issues. | |
Feb 2, 2016 at 15:24 | comment | added | Jaroslav Jerryno Novotny | do you want the math or do you need how to access normals? | |
Feb 2, 2016 at 13:25 | history | asked | Kirjain | CC BY-SA 3.0 |