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Nov 4, 2021 at 2:50 comment added S. Magnusson I updated the script to better handle intersections more accurately outside the frustrum: blender.stackexchange.com/questions/104989/…
Jul 21, 2020 at 15:19 history edited batFINGER CC BY-SA 4.0
Took liberty to update for 2.8
Jul 10, 2020 at 1:16 comment added ideasman42 Updated the multiplication for 2.8.
Jan 11, 2020 at 2:16 history edited ideasman42 CC BY-SA 4.0
Update for 2.8
Jan 10, 2020 at 21:00 comment added satishgoda @ideasman42 Worked well. Although for Blender 2.8 I had to change '*' to '@' for multiplying Matrix and Vector types.
Aug 29, 2019 at 13:37 history edited ideasman42 CC BY-SA 4.0
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Mar 2, 2018 at 0:29 comment added ideasman42 What do you mean by "20% in the camera view" ?
Mar 1, 2018 at 16:54 comment added Moritz Hinderer @ideasman42 how can I modify your code, so it only selects an Object when it is for at least for example 20% in the camera view? I couldn't figure it out...
Nov 7, 2017 at 7:42 vote accept nantille
Jan 23, 2016 at 6:39 history edited ideasman42 CC BY-SA 3.0
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Jan 23, 2016 at 1:27 comment added ideasman42 There was an error in clip_segment_in_planes, now fixed.
Jan 23, 2016 at 1:26 history edited ideasman42 CC BY-SA 3.0
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Jan 21, 2016 at 13:24 comment added nantille very cool answers both of you, I'll try all this between today and tomorrow, thank you !
Jan 21, 2016 at 12:06 comment added o.g. ok, they are not the same and it may be better to clearly check by planes. As for padding, op stated that "he will not mesh the curves" unless in view, so we can assume the bbox goes only for the naked spline. - Thus the need for padding bbox or camera planes (probably simpler) to compensate for a "future" mesh, slightly larger than the initila bbox.
Jan 21, 2016 at 11:43 comment added ideasman42 1) its just a different way to test - using planes instead of projection, wouldn't say its the same though. 2) As for padding the bound-box, curve bevel is taken into account, but perhaps render subdivision levels change the bound-box slightly - so you may want to do this, it depends on your exact use case - YMMV.
Jan 21, 2016 at 11:04 comment added o.g. 2 questions: 1. isn't this what basically bpy_extras.object_utils.world_to_camera_view is giving as a factor (0-1 inside screen)? and 2. the bbox should be a bit larger (with a tolerance or so) so that it considers the result with bevel radius? or is that already there ?
Jan 21, 2016 at 10:47 history edited ideasman42 CC BY-SA 3.0
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Jan 21, 2016 at 5:59 history edited ideasman42 CC BY-SA 3.0
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Jan 21, 2016 at 5:51 history edited ideasman42 CC BY-SA 3.0
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Jan 21, 2016 at 5:12 history edited ideasman42 CC BY-SA 3.0
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Jan 21, 2016 at 4:33 history edited ideasman42 CC BY-SA 3.0
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Jan 21, 2016 at 4:27 history edited ideasman42 CC BY-SA 3.0
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Jan 21, 2016 at 4:22 history answered ideasman42 CC BY-SA 3.0