Skip to main content
replaced http://blend-exchange.giantcowfilms.com with https://blend-exchange.giantcowfilms.com
Source Link

I am doing an animation. The images I have attached show 2 different render layer view node results.

  1. Image one shows a cube on layer 1, and 2 icosphere on layer 2. I have layer 2 set to fast blur. I have to use transparent film and therefore I use the Alpha over nodes in composition.
  2. Image two shows a cube and 1 icosphere. Image 1 should not be showing 2 icospheres, as the left most one is behind the cube.

Image 2 is from the same render result, and is correcting showing only 1 icosphere. However, that icosphere should be blurred as it is on layer 2. It seems for whatever reason I can not have both the correct composition effect and also have every object's visibility render correctly. I can only either have everything work fine, with no composition, or composition with every emission object showing through every other object in the scene.

I am aware that masks would solve this problem, but because of the complicated setup of object materials and particles, masking produces these very strange and suddenly appearing artifacts. Material Indexing also produces odd artifacts and does not consistently effect the appropriate materials.

This is also a new problem, I did not have this issue in the last blender version. So, material indexing is out, masking is out, object indexing is out.

enter image description here

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=787

I want to use the compositor to blur certain layers, but every emission object in the scene shows through. It shows through as though it was on x-ray, regardless if it is behind another or inside another object. The first image is an example of this, the left icosphere is behind the cube, and should not be visible. That is the problem. Why is it visible when it shouldn't be?

I am doing an animation. The images I have attached show 2 different render layer view node results.

  1. Image one shows a cube on layer 1, and 2 icosphere on layer 2. I have layer 2 set to fast blur. I have to use transparent film and therefore I use the Alpha over nodes in composition.
  2. Image two shows a cube and 1 icosphere. Image 1 should not be showing 2 icospheres, as the left most one is behind the cube.

Image 2 is from the same render result, and is correcting showing only 1 icosphere. However, that icosphere should be blurred as it is on layer 2. It seems for whatever reason I can not have both the correct composition effect and also have every object's visibility render correctly. I can only either have everything work fine, with no composition, or composition with every emission object showing through every other object in the scene.

I am aware that masks would solve this problem, but because of the complicated setup of object materials and particles, masking produces these very strange and suddenly appearing artifacts. Material Indexing also produces odd artifacts and does not consistently effect the appropriate materials.

This is also a new problem, I did not have this issue in the last blender version. So, material indexing is out, masking is out, object indexing is out.

enter image description here

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=787

I want to use the compositor to blur certain layers, but every emission object in the scene shows through. It shows through as though it was on x-ray, regardless if it is behind another or inside another object. The first image is an example of this, the left icosphere is behind the cube, and should not be visible. That is the problem. Why is it visible when it shouldn't be?

I am doing an animation. The images I have attached show 2 different render layer view node results.

  1. Image one shows a cube on layer 1, and 2 icosphere on layer 2. I have layer 2 set to fast blur. I have to use transparent film and therefore I use the Alpha over nodes in composition.
  2. Image two shows a cube and 1 icosphere. Image 1 should not be showing 2 icospheres, as the left most one is behind the cube.

Image 2 is from the same render result, and is correcting showing only 1 icosphere. However, that icosphere should be blurred as it is on layer 2. It seems for whatever reason I can not have both the correct composition effect and also have every object's visibility render correctly. I can only either have everything work fine, with no composition, or composition with every emission object showing through every other object in the scene.

I am aware that masks would solve this problem, but because of the complicated setup of object materials and particles, masking produces these very strange and suddenly appearing artifacts. Material Indexing also produces odd artifacts and does not consistently effect the appropriate materials.

This is also a new problem, I did not have this issue in the last blender version. So, material indexing is out, masking is out, object indexing is out.

enter image description here

I want to use the compositor to blur certain layers, but every emission object in the scene shows through. It shows through as though it was on x-ray, regardless if it is behind another or inside another object. The first image is an example of this, the left icosphere is behind the cube, and should not be visible. That is the problem. Why is it visible when it shouldn't be?

added 1 character in body
Source Link
zeffii
  • 39.9k
  • 9
  • 106
  • 189

I am doing an animation. The images I have attached show 2 different render layer view node results.

  1. Image one shows a cube on layer 1, and 2 icosphere on layer 2. I have layer 2 set to fast blur. I have to use transparent film and therefore I use the Alpha over nodes in composition.
  2. Image two shows a cube and 1 icosphere. Image 1 should not be showing 2 icospheres, as the left most one is behind the cube.

Image 2 is from the same render result, and is correcting showing only 1 icosphere. However, that icosphere should be blurred as it is on layer 2. It seems for whatever reason I can not have both the correct composition effect and also have every object's visibility render correctly. I can only either have everything work fine, with no composition, or composition with every emission object showing through every other object in the scene.

I am aware that masks would solve this problem, but because of the complicated setup of object materials and particles, masking produces these very strange and suddenly appearing artifacts. Material Indexing also produces odd artifacts and does not consistently effect the appropriate materials.

This is also a new problem, I did not have this issue in the last blender version. So, material indexing is out, masking is out, object indexing is out.

enter image description here

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=787

I want to use the compositor to blur certain layers, but veryevery emission object in the scene shows through. It shows through as though it was on x-ray, regardless if it is behind another or inside another object. The first image is an example of this, the left icosphere is behind the cube, and should not be visible. That is the problem. Why is it visible when it shouldn't be?

I am doing an animation. The images I have attached show 2 different render layer view node results.

  1. Image one shows a cube on layer 1, and 2 icosphere on layer 2. I have layer 2 set to fast blur. I have to use transparent film and therefore I use the Alpha over nodes in composition.
  2. Image two shows a cube and 1 icosphere. Image 1 should not be showing 2 icospheres, as the left most one is behind the cube.

Image 2 is from the same render result, and is correcting showing only 1 icosphere. However, that icosphere should be blurred as it is on layer 2. It seems for whatever reason I can not have both the correct composition effect and also have every object's visibility render correctly. I can only either have everything work fine, with no composition, or composition with every emission object showing through every other object in the scene.

I am aware that masks would solve this problem, but because of the complicated setup of object materials and particles, masking produces these very strange and suddenly appearing artifacts. Material Indexing also produces odd artifacts and does not consistently effect the appropriate materials.

This is also a new problem, I did not have this issue in the last blender version. So, material indexing is out, masking is out, object indexing is out.

enter image description here

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=787

I want to use the compositor to blur certain layers, but very emission object in the scene shows through. It shows through as though it was on x-ray, regardless if it is behind another or inside another object. The first image is an example of this, the left icosphere is behind the cube, and should not be visible. That is the problem. Why is it visible when it shouldn't be?

I am doing an animation. The images I have attached show 2 different render layer view node results.

  1. Image one shows a cube on layer 1, and 2 icosphere on layer 2. I have layer 2 set to fast blur. I have to use transparent film and therefore I use the Alpha over nodes in composition.
  2. Image two shows a cube and 1 icosphere. Image 1 should not be showing 2 icospheres, as the left most one is behind the cube.

Image 2 is from the same render result, and is correcting showing only 1 icosphere. However, that icosphere should be blurred as it is on layer 2. It seems for whatever reason I can not have both the correct composition effect and also have every object's visibility render correctly. I can only either have everything work fine, with no composition, or composition with every emission object showing through every other object in the scene.

I am aware that masks would solve this problem, but because of the complicated setup of object materials and particles, masking produces these very strange and suddenly appearing artifacts. Material Indexing also produces odd artifacts and does not consistently effect the appropriate materials.

This is also a new problem, I did not have this issue in the last blender version. So, material indexing is out, masking is out, object indexing is out.

enter image description here

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=787

I want to use the compositor to blur certain layers, but every emission object in the scene shows through. It shows through as though it was on x-ray, regardless if it is behind another or inside another object. The first image is an example of this, the left icosphere is behind the cube, and should not be visible. That is the problem. Why is it visible when it shouldn't be?

added 128 characters in body
Source Link
zeffii
  • 39.9k
  • 9
  • 106
  • 189

I am doing an animation. The images I have attached show 2 different render layer view node results.

  1. Image one shows a cube on layer 1, and 2 icosphere on layer 2. I have layer 2 set to fast blur. I have to use transparent film and therefore I use the Alpha over nodes in composition.
  2. Image two shows a cube and 1 icosphere. Image 1 should not be showing 2 icospheres, as the left most one is behind the cube.

Image 2 is from the same render result, and is correcting showing only 1 icosphere. However, that icosphere should be blurred as it is on layer 2. It seems for whatever reason I can not have both the correct composition effect and also have every object's visibility render correctly. I can only either have everything work fine, with no composition, or composition with every emission object showing through every other object in the scene.

I am aware that masks would solve this problem, but because of the complicated setup of object materials and particles, masking produces these very strange and suddenly appearing artifacts. Material Indexing also produces odd artifacts and does not consistently effect the appropriate materials.

This is also a new problem, I did not have this issue in the last blender version. So, material indexing is out, masking is out, object indexing is out.

enter image description here

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=787

I want to use the compositor to blur certain layers, but very emission object in the scene shows through. It shows through as though it was on x-ray, regardless if it is behind another or inside another object. The first image is an example of this, the left icosphere is behind the cube, and should not be visible. That is the problem. Why is it visible when it shouldn't be?

I am doing an animation. The images I have attached show 2 different render layer view node results.

  1. Image one shows a cube on layer 1, and 2 icosphere on layer 2. I have layer 2 set to fast blur. I have to use transparent film and therefore I use the Alpha over nodes in composition.
  2. Image two shows a cube and 1 icosphere. Image 1 should not be showing 2 icospheres, as the left most one is behind the cube.

Image 2 is from the same render result, and is correcting showing only 1 icosphere. However, that icosphere should be blurred as it is on layer 2. It seems for whatever reason I can not have both the correct composition effect and also have every object's visibility render correctly. I can only either have everything work fine, with no composition, or composition with every emission object showing through every other object in the scene.

I am aware that masks would solve this problem, but because of the complicated setup of object materials and particles, masking produces these very strange and suddenly appearing artifacts. Material Indexing also produces odd artifacts and does not consistently effect the appropriate materials.

This is also a new problem, I did not have this issue in the last blender version. So, material indexing is out, masking is out, object indexing is out.

enter image description here

I am doing an animation. The images I have attached show 2 different render layer view node results.

  1. Image one shows a cube on layer 1, and 2 icosphere on layer 2. I have layer 2 set to fast blur. I have to use transparent film and therefore I use the Alpha over nodes in composition.
  2. Image two shows a cube and 1 icosphere. Image 1 should not be showing 2 icospheres, as the left most one is behind the cube.

Image 2 is from the same render result, and is correcting showing only 1 icosphere. However, that icosphere should be blurred as it is on layer 2. It seems for whatever reason I can not have both the correct composition effect and also have every object's visibility render correctly. I can only either have everything work fine, with no composition, or composition with every emission object showing through every other object in the scene.

I am aware that masks would solve this problem, but because of the complicated setup of object materials and particles, masking produces these very strange and suddenly appearing artifacts. Material Indexing also produces odd artifacts and does not consistently effect the appropriate materials.

This is also a new problem, I did not have this issue in the last blender version. So, material indexing is out, masking is out, object indexing is out.

enter image description here

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=787

I want to use the compositor to blur certain layers, but very emission object in the scene shows through. It shows through as though it was on x-ray, regardless if it is behind another or inside another object. The first image is an example of this, the left icosphere is behind the cube, and should not be visible. That is the problem. Why is it visible when it shouldn't be?

edited title
Link
Loading
capitals is not an acceptable form of emphasis.
Source Link
zeffii
  • 39.9k
  • 9
  • 106
  • 189
Loading
edited tags
Link
Loading
edited title
Link
Loading
cropping. use it.
Source Link
zeffii
  • 39.9k
  • 9
  • 106
  • 189
Loading
Source Link
Loading