Timeline for copy the size and scale a texture is mapped by, from one object to another
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Nov 7, 2015 at 1:12 | vote | accept | edward | ||
Nov 3, 2015 at 18:39 | history | tweeted | twitter.com/StackBlender/status/661613739796529152 | ||
Nov 3, 2015 at 15:16 | answer | added | Mr Zak | timeline score: 0 | |
Nov 3, 2015 at 10:13 | comment | added | edward | @MrZak i tried that, i even tried UV unwrapping object B as i was concerned that I'd used "cube projection" unwrapping before. Please can you have a look at the file? | |
Nov 2, 2015 at 20:33 | comment | added | edward | materials & textures | |
Nov 2, 2015 at 19:49 | comment | added | Mr Zak | What are the material and texture settings of the Object A, and what does the texture itself look like? It is important to know how object A is mapped so to copy that to the object B. | |
Nov 2, 2015 at 19:17 | comment | added | edward | unfortunately that didn't work - it seems to be holding on to its texture coordinates. i even tried deleting its UV map, but it made no difference | |
Nov 2, 2015 at 17:43 | comment | added | Paul Gonet | Maybe you should try select object B, then shift select object A and press Ctrl+L-->Materials, since their materials are the same. This will unify the textures coordinates. | |
Nov 2, 2015 at 16:11 | comment | added | edward | Gonzou, Blender Render | |
Nov 2, 2015 at 16:10 | review | First posts | |||
Nov 2, 2015 at 16:13 | |||||
Nov 2, 2015 at 16:08 | comment | added | Paul Gonet | Are you using Cycles or Blender Internal? | |
Nov 2, 2015 at 16:06 | history | asked | edward | CC BY-SA 3.0 |