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Apr 28, 2016 at 4:48 comment added Zac Perry I'm kinda of inexperienced, but you could try using metaballs with particle systems. If you set up the materials right (and have a powerful enough system) it may work.
Feb 21, 2016 at 20:09 comment added PGmath This might be possible with the new point density textures.
Nov 22, 2015 at 22:31 answer added t Ledbetter timeline score: 1
Nov 4, 2015 at 17:22 answer added Sanix25 timeline score: 0
Oct 27, 2015 at 13:36 comment added m.ardito see also this blender.stackexchange.com/questions/1634/…
Oct 26, 2015 at 1:04 comment added Mentalist @Peridigital Yes, fluid sim is the only way to get the splashes. If you want to add some fine mist spray as well you can use a particle system.
Oct 24, 2015 at 21:03 history tweeted twitter.com/StackBlender/status/658025938060447744
Oct 24, 2015 at 17:12 comment added Peridigital @m.ardito I've got the ocean set up nicely, and the scene is such that I don't need to see the "origin" of the wave, just the big spray. Is fluid sim the best way to do the big spray? Or is there a better option?
Oct 24, 2015 at 8:41 comment added m.ardito I guess fluidsim could do that but not quite easily... it is a hell complex fluid motion you see there... you will need a lot of experience and computing power.. and if you need the ocean, I would suggest separate tools, ocean simulator for the general look, and some fluidsim for the spray. Professional (movies) CG is a lot about cheating, is to do what look best, cheaply as possible.
Oct 24, 2015 at 5:00 history asked Peridigital CC BY-SA 3.0