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Added cleaner formatting
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MrFlamey
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The extrude tool can be pretty confusing when you want to do something simple like this, but if you use the 'Extrude Region (vertex normals)'Extrude Region (vertex normals)' function in the Tools > Mesh Tools menu, you can do it. However, there is another tool that can handle your problem - Shrink/Fatten'Shrink/Fatten'.

What I do is extrude [e](e), but without actually moving the extruded faces (to cancel the move hit [esc]esc), then use shrink/fatten [alt+s](alt+s) to move the faces along their normals.

Using Shrink/Fatten to simulate face normal extrusion

If you use Shrink/Fatten on its own, it won't actually create an extrusion, but can be used to move any existing face, edge or vertex along its vertex normals. I find it much less fiddly than invoking extrude along normals from the menu.

The extrude tool can be pretty confusing when you want to do something simple like this, but if you use the 'Extrude Region (vertex normals)' function in the Tools > Mesh Tools menu, you can do it. However, there is another tool that can handle your problem - Shrink/Fatten.

What I do is extrude [e], but without actually moving the extruded faces (to cancel the move hit [esc], then use shrink/fatten [alt+s] to move the faces along their normals.

Using Shrink/Fatten to simulate face normal extrusion

If you use Shrink/Fatten on its own, it won't actually create an extrusion, but can be used to move any existing face, edge or vertex along its vertex normals. I find it much less fiddly than invoking extrude along normals from the menu.

The extrude tool can be pretty confusing when you want to do something simple like this, but if you use the 'Extrude Region (vertex normals)' function in the Tools > Mesh Tools menu, you can do it. However, there is another tool that can handle your problem - 'Shrink/Fatten'.

What I do is extrude (e), but without actually moving the extruded faces (to cancel the move hit esc), then use shrink/fatten (alt+s) to move the faces along their normals.

Using Shrink/Fatten to simulate face normal extrusion

If you use Shrink/Fatten on its own, it won't actually create an extrusion, but can be used to move any existing face, edge or vertex along its vertex normals. I find it much less fiddly than invoking extrude along normals from the menu.

Changed the text because I discovered extrude along normals does the same thing.
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MrFlamey
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The extrude tool can be pretty confusing when you want to do something simple like this, and I'm not sure there is actually an extrude mode that will do whatbut if you wantuse the 'Extrude Region (vertex normals)' function in the Tools > Mesh Tools menu, you can do it. However, there is aanother tool that shouldcan handle your problem - Shrink/Fatten.

What I do is extrude [e], but without actually moving the extruded faces (to cancel the move hit [esc], then use shrink/fatten [alt+s] to move the faces along their normals.

Using Shrink/Fatten to simulate face normal extrusion

If you use Shrink/Fatten on its own, it won't actually create an extrusion, but can be used to move any existing face, edge or vertex along its vertex normals. I find it much less fiddly than invoking extrude along normals from the menu.

The extrude tool can be pretty confusing when you want to do something simple like this, and I'm not sure there is actually an extrude mode that will do what you want. However, there is a tool that should handle your problem - Shrink/Fatten.

What I do is extrude [e], but without actually moving the extruded faces (to cancel the move hit [esc], then use shrink/fatten [alt+s] to move the faces along their normals.

Using Shrink/Fatten to simulate face normal extrusion

The extrude tool can be pretty confusing when you want to do something simple like this, but if you use the 'Extrude Region (vertex normals)' function in the Tools > Mesh Tools menu, you can do it. However, there is another tool that can handle your problem - Shrink/Fatten.

What I do is extrude [e], but without actually moving the extruded faces (to cancel the move hit [esc], then use shrink/fatten [alt+s] to move the faces along their normals.

Using Shrink/Fatten to simulate face normal extrusion

If you use Shrink/Fatten on its own, it won't actually create an extrusion, but can be used to move any existing face, edge or vertex along its vertex normals. I find it much less fiddly than invoking extrude along normals from the menu.

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MrFlamey
  • 3.9k
  • 12
  • 39
  • 56

The extrude tool can be pretty confusing when you want to do something simple like this, and I'm not sure there is actually an extrude mode that will do what you want. However, there is a tool that should handle your problem - Shrink/Fatten.

What I do is extrude [e], but without actually moving the extruded faces (to cancel the move hit [esc], then use shrink/fatten [alt+s] to move the faces along their normals.

Using Shrink/Fatten to simulate face normal extrusion