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I want to be able to render a tile and then move to the left and render that tile

Specify tile size for Blender Cycles rendering via the command lineSpecify tile size for Blender Cycles rendering via the command line

So far I have gotten this... I have no idea how to make it loop to the next one. I'm new to this.

It runs without error but I'm sure its all wrong:

import bpy

for scene in bpy.data.scenes:
    mx = scene.render.border_max_x = 0
    sx = scene.render.border_min_x = 0
    sy = scene.render.border_min_y = 0
    my = scene.render.border_max_y = 0
    scene.render.use_border = True
    scene.render.use_crop_to_border = True
if 1 > 0:
    my = my + .2;
    mx = mx + .2;
    scene.render.border_max_x = mx
    scene.render.border_min_x = 0
    scene.render.border_min_y = 0
    scene.render.border_max_y = my
    int (my);
    int (mx);

    bpy.ops.render.render()
 

I want to be able to render a tile and then move to the left and render that tile

Specify tile size for Blender Cycles rendering via the command line

So far I have gotten this... I have no idea how to make it loop to the next one. I'm new to this.

It runs without error but I'm sure its all wrong:

import bpy

for scene in bpy.data.scenes:
    mx = scene.render.border_max_x = 0
    sx = scene.render.border_min_x = 0
    sy = scene.render.border_min_y = 0
    my = scene.render.border_max_y = 0
    scene.render.use_border = True
    scene.render.use_crop_to_border = True
if 1 > 0:
    my = my + .2;
    mx = mx + .2;
    scene.render.border_max_x = mx
    scene.render.border_min_x = 0
    scene.render.border_min_y = 0
    scene.render.border_max_y = my
    int (my);
    int (mx);

    bpy.ops.render.render()
 

I want to be able to render a tile and then move to the left and render that tile

Specify tile size for Blender Cycles rendering via the command line

So far I have gotten this... I have no idea how to make it loop to the next one. I'm new to this.

It runs without error but I'm sure its all wrong:

import bpy

for scene in bpy.data.scenes:
    mx = scene.render.border_max_x = 0
    sx = scene.render.border_min_x = 0
    sy = scene.render.border_min_y = 0
    my = scene.render.border_max_y = 0
    scene.render.use_border = True
    scene.render.use_crop_to_border = True
if 1 > 0:
    my = my + .2;
    mx = mx + .2;
    scene.render.border_max_x = mx
    scene.render.border_min_x = 0
    scene.render.border_min_y = 0
    scene.render.border_max_y = my
    int (my);
    int (mx);

    bpy.ops.render.render()
 
Tweeted twitter.com/#!/StackBlender/status/394761302746607617

changing Changing tile location

iI want to be able to render a tile and then move to the left and render that tile

Specify tile size for Blender Cycles rendering via the command line

soSo far iI have gotten this... iI have no idea how to make it loop to the next one im. I'm new to this. like really really new lol

itIt runs without error but imI'm sure its all wrong:

import bpy

for scene in bpy.data.scenes:
    mx = scene.render.border_max_x = 0
    sx = scene.render.border_min_x = 0
    sy = scene.render.border_min_y = 0
    my = scene.render.border_max_y = 0
    scene.render.use_border = True
    scene.render.use_crop_to_border = True
if 1 > 0:
    my = my + .2;
    mx = mx + .2;
    scene.render.border_max_x = mx
    scene.render.border_min_x = 0
    scene.render.border_min_y = 0
    scene.render.border_max_y = my
    int (my);
    int (mx);
        
    
     
    bpy.ops.render.render()
 

changing tile location

i want to be able to render a tile and then move to the left and render that tile

Specify tile size for Blender Cycles rendering via the command line

so far i have gotten this... i have no idea how to make it loop to the next one im new to this. like really really new lol

it runs without error but im sure its all wrong

import bpy

for scene in bpy.data.scenes:
    mx = scene.render.border_max_x = 0
    sx = scene.render.border_min_x = 0
    sy = scene.render.border_min_y = 0
    my = scene.render.border_max_y = 0
    scene.render.use_border = True
    scene.render.use_crop_to_border = True
if 1 > 0:
    my = my + .2;
    mx = mx + .2;
    scene.render.border_max_x = mx
    scene.render.border_min_x = 0
    scene.render.border_min_y = 0
    scene.render.border_max_y = my
    int (my);
    int (mx);
        
    
     
    bpy.ops.render.render()
 

Changing tile location

I want to be able to render a tile and then move to the left and render that tile

Specify tile size for Blender Cycles rendering via the command line

So far I have gotten this... I have no idea how to make it loop to the next one. I'm new to this.

It runs without error but I'm sure its all wrong:

import bpy

for scene in bpy.data.scenes:
    mx = scene.render.border_max_x = 0
    sx = scene.render.border_min_x = 0
    sy = scene.render.border_min_y = 0
    my = scene.render.border_max_y = 0
    scene.render.use_border = True
    scene.render.use_crop_to_border = True
if 1 > 0:
    my = my + .2;
    mx = mx + .2;
    scene.render.border_max_x = mx
    scene.render.border_min_x = 0
    scene.render.border_min_y = 0
    scene.render.border_max_y = my
    int (my);
    int (mx);

    bpy.ops.render.render()
 
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gandalf3
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