Timeline for Blender Game not rendering objects correctly
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Aug 1, 2015 at 14:40 | answer | added | RaichuBender | timeline score: 2 | |
Aug 1, 2015 at 14:39 | history | edited | David |
edited tags
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Aug 1, 2015 at 14:27 | history | edited | RaichuBender | CC BY-SA 3.0 |
added 124 characters in body
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Aug 1, 2015 at 14:26 | comment | added | RaichuBender | I will in a second. | |
Aug 1, 2015 at 14:21 | comment | added | Bithur | post a .blend file | |
Aug 1, 2015 at 14:19 | history | edited | RaichuBender | CC BY-SA 3.0 |
added 75 characters in body
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Aug 1, 2015 at 14:18 | comment | added | RaichuBender | Yes, thanks, the skydome problem is fixed, but the rest is still messed up. | |
Aug 1, 2015 at 14:16 | comment | added | Bithur | try to recalculate or flip the normals, else you'd better upload the blend file | |
Aug 1, 2015 at 14:15 | comment | added | RaichuBender | Thanks, but that didn't fix it. The problem is not the render distance, but the skydome doesn't render at all. | |
Aug 1, 2015 at 14:10 | comment | added | Bithur | probably camera clipping issue, check this : blender.stackexchange.com/a/18291/11431 | |
Aug 1, 2015 at 13:58 | review | First posts | |||
Aug 1, 2015 at 14:39 | |||||
Aug 1, 2015 at 13:56 | history | asked | RaichuBender | CC BY-SA 3.0 |