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Nov 10 at 15:56 vote accept Natalia DaLomba
Nov 9 at 16:56 answer added Natalia DaLomba timeline score: 2
Nov 9 at 16:54 comment added Natalia DaLomba @DanielMöller I remapped everything. I'm going to share the solution I found in another forum. Someone looked at my files for me. Thank you!
Nov 9 at 16:53 comment added Natalia DaLomba @Emir I have it set to OpenGL. Thank you.
Nov 8 at 17:53 comment added Daniel Möller Also check if face orientations are ok. There are big changes in the normal map that suggest that the normals are either on a global coordinate system or have inverted faces. Make sure you're saving normals in the tangent space
Nov 8 at 17:41 review Close votes
Nov 10 at 2:38
Nov 8 at 17:23 comment added Emir This looks more like a substance question. But one thing to take under consideration is that Blender uses Opengl and substance uses directx by default, so, make sure to switch to opengl
Nov 8 at 16:35 history edited Natalia DaLomba CC BY-SA 4.0
added 115 characters in body
Nov 8 at 16:26 history edited Natalia DaLomba CC BY-SA 4.0
added 154 characters in body
Nov 8 at 15:28 history asked Natalia DaLomba CC BY-SA 4.0