Timeline for Normal map in Substance Painter generates wrong from Blender model
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Nov 10 at 15:56 | vote | accept | Natalia DaLomba | ||
Nov 9 at 16:56 | answer | added | Natalia DaLomba | timeline score: 2 | |
Nov 9 at 16:54 | comment | added | Natalia DaLomba | @DanielMöller I remapped everything. I'm going to share the solution I found in another forum. Someone looked at my files for me. Thank you! | |
Nov 9 at 16:53 | comment | added | Natalia DaLomba | @Emir I have it set to OpenGL. Thank you. | |
Nov 8 at 17:53 | comment | added | Daniel Möller | Also check if face orientations are ok. There are big changes in the normal map that suggest that the normals are either on a global coordinate system or have inverted faces. Make sure you're saving normals in the tangent space | |
Nov 8 at 17:41 | review | Close votes | |||
Nov 10 at 2:38 | |||||
Nov 8 at 17:23 | comment | added | Emir | This looks more like a substance question. But one thing to take under consideration is that Blender uses Opengl and substance uses directx by default, so, make sure to switch to opengl | |
Nov 8 at 16:35 | history | edited | Natalia DaLomba | CC BY-SA 4.0 |
added 115 characters in body
|
Nov 8 at 16:26 | history | edited | Natalia DaLomba | CC BY-SA 4.0 |
added 154 characters in body
|
Nov 8 at 15:28 | history | asked | Natalia DaLomba | CC BY-SA 4.0 |