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Gordon Brinkmann
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BLURRY

To fix the blurriness, I followed what Gordon BrickmanBrinkmann said, and changed the image texture from Linear to Closest. Since my tile was a pixel image, I wanted the pixels to scale correctly, and that is what does it.

TILE

enter image description here

I have a single, flat plane. No subdivision or loop-cuts needed. Just a blank, flat plane. Add the tile image and put the UV to fit your tile (mine is a square.)

enter image description here

In the Shader tab, using the nodes, I have a Texture Coordinate node, which I can set to UV to repeat a single image, then I use the Mapping node, connecting the Texture Coordinate > UV to the Mapping > Vector.

Playing with the scale repeats the UV texture you've used. You want to be in Render View to see it. Ta-Da!

BLURRY

To fix the blurriness, I followed what Gordon Brickman said, and changed the image texture from Linear to Closest. Since my tile was a pixel image, I wanted the pixels to scale correctly, and that is what does it.

TILE

enter image description here

I have a single, flat plane. No subdivision or loop-cuts needed. Just a blank, flat plane. Add the tile image and put the UV to fit your tile (mine is a square.)

enter image description here

In the Shader tab, using the nodes, I have a Texture Coordinate node, which I can set to UV to repeat a single image, then I use the Mapping node, connecting the Texture Coordinate > UV to the Mapping > Vector.

Playing with the scale repeats the UV texture you've used. You want to be in Render View to see it. Ta-Da!

BLURRY

To fix the blurriness, I followed what Gordon Brinkmann said, and changed the image texture from Linear to Closest. Since my tile was a pixel image, I wanted the pixels to scale correctly, and that is what does it.

TILE

enter image description here

I have a single, flat plane. No subdivision or loop-cuts needed. Just a blank, flat plane. Add the tile image and put the UV to fit your tile (mine is a square.)

enter image description here

In the Shader tab, using the nodes, I have a Texture Coordinate node, which I can set to UV to repeat a single image, then I use the Mapping node, connecting the Texture Coordinate > UV to the Mapping > Vector.

Playing with the scale repeats the UV texture you've used. You want to be in Render View to see it. Ta-Da!

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BLURRY

BLURRY: ToTo fix the blurriness, I followed what Gordon.Brickman Brickman said, and changed the image texture from 'Linear'Linear to 'Closest'Closest. Since my tile was a pixel image, I wanted the pixels to scale correctly, and that is what does it.

TILE

TILE: enter image description here I

I have a single, flat plane. No subdivision or loop-cuts needed. Just a blank, flat plane. Add the tile image and put the UV to fit your tile (mine is a square.)   

enter image description here In

In the Shader tab, using the nodes, I have a 'Texture Coordinate'Texture Coordinate node, which I can set to UV to repeat a single image Then, then I use the MappingMapping node, connecting the Texture Coordinate 'UV'Texture Coordinate > UV to the Mapping 'VectorMapping > Vector.' Playing

Playing with the scale repeats the UV texture you've used. You want to be in 'render view'Render View to see it. Ta-Da!

BLURRY: To fix the blurriness, I followed what Gordon.Brickman said, and changed the image texture from 'Linear' to 'Closest'. Since my tile was a pixel image, I wanted the pixels to scale correctly, and that is what does it.

TILE: enter image description here I have a single, flat plane. No subdivision or loop-cuts needed. Just a blank, flat plane. Add the tile image and put the UV to fit your tile (mine is a square.)  enter image description here In the Shader tab, using the nodes, I have a 'Texture Coordinate' node, which I can set to UV to repeat a single image Then I use the Mapping node, connecting the Texture Coordinate 'UV' to the Mapping 'Vector.' Playing with the scale repeats the UV texture you've used. You want to be in 'render view' to see it. Ta-Da!

BLURRY

To fix the blurriness, I followed what Gordon Brickman said, and changed the image texture from Linear to Closest. Since my tile was a pixel image, I wanted the pixels to scale correctly, and that is what does it.

TILE

enter image description here

I have a single, flat plane. No subdivision or loop-cuts needed. Just a blank, flat plane. Add the tile image and put the UV to fit your tile (mine is a square.) 

enter image description here

In the Shader tab, using the nodes, I have a Texture Coordinate node, which I can set to UV to repeat a single image, then I use the Mapping node, connecting the Texture Coordinate > UV to the Mapping > Vector.

Playing with the scale repeats the UV texture you've used. You want to be in Render View to see it. Ta-Da!

Source Link

BLURRY: To fix the blurriness, I followed what Gordon.Brickman said, and changed the image texture from 'Linear' to 'Closest'. Since my tile was a pixel image, I wanted the pixels to scale correctly, and that is what does it.

TILE: enter image description here I have a single, flat plane. No subdivision or loop-cuts needed. Just a blank, flat plane. Add the tile image and put the UV to fit your tile (mine is a square.) enter image description here In the Shader tab, using the nodes, I have a 'Texture Coordinate' node, which I can set to UV to repeat a single image Then I use the Mapping node, connecting the Texture Coordinate 'UV' to the Mapping 'Vector.' Playing with the scale repeats the UV texture you've used. You want to be in 'render view' to see it. Ta-Da!