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Lutzi
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Blender array Array modifier: Non with non-constant offset

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Lutzi
  • 3.1k
  • 10
  • 25

whenWhen using the ArrayArray modifier, one can repeat an object with a constant offset. :

enter image description hereArray modifier tab

However, I would like the objects to be separated by a distance $d(x) = \alpha x + \beta$ where $x$ is the number of counter ($x \leq 4$ in this example) with decaying or increasing distance to each additional count. 

How do I do that and is there a method for a general $d(x)$?

when using the Array modifier, one can repeat an object with a constant offset. enter image description here

However, I would like the objects to be separated by a distance $d(x) = \alpha x + \beta$ where $x$ is the number of counter ($x \leq 4$ in this example) with decaying or increasing distance to each additional count. How do I do that and is there a method for a general $d(x)$?

When using the Array modifier, one can repeat an object with a constant offset :

Array modifier tab

However, I would like the objects to be separated by a distance $d(x) = \alpha x + \beta$ where $x$ is the number of counter ($x \leq 4$ in this example) with decaying or increasing distance to each additional count. 

How do I do that and is there a method for a general $d(x)$?

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Blender array modifier: Non-constant offset

when using the Array modifier, one can repeat an object with a constant offset. enter image description here

However, I would like the objects to be separated by a distance $d(x) = \alpha x + \beta$ where $x$ is the number of counter ($x \leq 4$ in this example) with decaying or increasing distance to each additional count. How do I do that and is there a method for a general $d(x)$?