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Oct 28 at 2:57 vote accept Suic
Oct 27 at 15:24 answer added Mr A timeline score: 1
Oct 27 at 3:39 history edited Suic CC BY-SA 4.0
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Oct 27 at 3:33 comment added Suic The exchange format can be arbitrary, just json storing the data that i need would be enough, I've updated my post with some more information as well Can you explain more in detail how the image texture solution would work? @Lauloque
Oct 27 at 3:30 history edited Suic CC BY-SA 4.0
added 798 characters in body
Oct 26 at 14:21 comment added Lauloque The issue you are dealing with here is that, you need a solution that exists in Blender, but also in the game engine and the exchange format. I don't think there is any face-based data commonly supported, even vertex data isn't all equally the same everywhere. That being said, why not export your character model as separated meshes? Or have an image texture where each zone you want to control the alpha is a different flat color, and use that as a mask in your engine's material?
Oct 26 at 11:28 answer added Mr A timeline score: 1
Oct 26 at 9:27 history asked Suic CC BY-SA 4.0