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Sep 16 at 0:05 comment added Zack Alves I'd still like to find a way to do this without having the hold outs and cut outs. Ive been playing around and this is the closest I've gotten: drive.google.com/file/d/1ORoiWderv23CnjDm1k67bfBscuXbhNCb/… drive.google.com/file/d/16xkN0Rl7Qo5HzAmxQKyKjpJdR3-7f9Rt/… This still isn't ideal because of the holes in the reflections but might work for what I'm trying to do in comp. Do you know of any way I could do this while maintaining the entire reflection?
Sep 13 at 9:08 comment added Christoph Werner If you need control for the depth of field effect later in After Effects, you can also render out the mist pass in Blender. It can be used as z-buffer information in After Effects I guess.
Sep 13 at 9:03 history edited Christoph Werner CC BY-SA 4.0
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Sep 13 at 8:58 history answered Christoph Werner CC BY-SA 4.0