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Ed Tate
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I'm starting with a rigged engine model and would like to use geometry nodes to drive this model. The model works by rotating the crank shaft and using a combination of parenting and constraints everything else follows.

enter image description here

I'd like to use GeoNodes to do some calculations, then set the rotation of the the crank object. I tried using the following GeoNodes setup, but it does not rotate the object. It just moves the mesh.

enter image description hereenter image description here

How can I set the desired rotation using GeoNodes and have it drive a rigged model?

The model is located here -

Note original rigged engine model obtained from BlendSwap - https://blendswap.com/blend/14129

I'm starting with a rigged engine model and would like to use geometry nodes to drive this model. The model works by rotating the crank shaft and using a combination of parenting and constraints everything else follows.

enter image description here

I'd like to use GeoNodes to do some calculations, then set the rotation of the the crank object. I tried using the following GeoNodes setup, but it does not rotate the object. It just moves the mesh.

enter image description here

How can I set the desired rotation using GeoNodes and have it drive a rigged model?

I'm starting with a rigged engine model and would like to use geometry nodes to drive this model. The model works by rotating the crank shaft and using a combination of parenting and constraints everything else follows.

enter image description here

I'd like to use GeoNodes to do some calculations, then set the rotation of the the crank object. I tried using the following GeoNodes setup, but it does not rotate the object. It just moves the mesh.

enter image description here

How can I set the desired rotation using GeoNodes and have it drive a rigged model?

The model is located here -

Note original rigged engine model obtained from BlendSwap - https://blendswap.com/blend/14129

Source Link
Ed Tate
  • 5.2k
  • 1
  • 31
  • 54

How to use Geometry Nodes (GeoNodes) to rotate an object so parenting and constraints work

I'm starting with a rigged engine model and would like to use geometry nodes to drive this model. The model works by rotating the crank shaft and using a combination of parenting and constraints everything else follows.

enter image description here

I'd like to use GeoNodes to do some calculations, then set the rotation of the the crank object. I tried using the following GeoNodes setup, but it does not rotate the object. It just moves the mesh.

enter image description here

How can I set the desired rotation using GeoNodes and have it drive a rigged model?