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I made a model in Blender and imported to Unity. It was working fine in Unity, until I added a small trim top and bottom. For some reason, this breaks the model and causes these small but obvious connecting triangles to vanish. When selected in unityUnity the object acts as if the missing parts are holes. 

I've tried this on an alternate version of the model, and the SAME THINGsame thing happened. Feels like a bug.

I've checked culling and they're pointed the right way.

I've tried deleting and redoing them.

I've tried redoing the UVs

  • I've checked culling and they're pointed the right way.
  • I've tried deleting and redoing them.
  • I've tried redoing the UVs

Nothing really seems to help. Is there a solution to this? Thank you.

UPDATE: Tried this on an alternate version of the model, and the SAME THING happened. Feels like a bug.

When selected the object acts as if the missing parts are holes enter image description here enter image description here enter image description here

I made a model in Blender and imported to Unity. It was working fine in Unity, until I added a small trim top and bottom. For some reason, this breaks the model and causes these small but obvious connecting triangles to vanish. When selected in unity the object acts as if the missing parts are holes. I've tried this on an alternate version of the model, and the SAME THING happened. Feels like a bug.

I've checked culling and they're pointed the right way.

I've tried deleting and redoing them.

I've tried redoing the UVs

Nothing really seems to help. Is there a solution to this? Thank you.

UPDATE: Tried this on an alternate version of the model, and the SAME THING happened. Feels like a bug.

When selected the object acts as if the missing parts are holes enter image description here enter image description here enter image description here

I made a model in Blender and imported to Unity. It was working fine in Unity, until I added a small trim top and bottom. For some reason, this breaks the model and causes these small but obvious connecting triangles to vanish. When selected in Unity the object acts as if the missing parts are holes. 

I've tried this on an alternate version of the model, and the same thing happened. Feels like a bug.

  • I've checked culling and they're pointed the right way.
  • I've tried deleting and redoing them.
  • I've tried redoing the UVs

Nothing really seems to help. Is there a solution to this?

When selected the object acts as if the missing parts are holes enter image description here enter image description here enter image description here

added 47 characters in body
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I made a model in Blender and I thought I had it set up correctlyimported to Unity. I've been importing it intoIt was working fine in Unity to check it, and it seemed fine until I added a small trim top and bottom. For some reason, this breaks the model and causes these small but obvious connecting triangles to vanish. When selected in unity the object acts as if the missing parts are holes. I've tried this on an alternate version of the model, and the SAME THING happened. Feels like a bug.

I've checked culling and they're pointed the right way.

I've tried deleting and redoing them.

I've tried redoing the UVs

Nothing really seems to help. Is there a solution to this? Thank you.

UPDATE: Tried this on an alternate version of the model, and the SAME THING happened. Feels like a bug.

When selected the object acts as if the missing parts are holes enter image description here enter image description here enter image description here

I made a model in Blender and I thought I had it set up correctly. I've been importing it into Unity to check it, and it seemed fine until I added a small trim top and bottom. For some reason, this breaks the model and causes these small but obvious connecting triangles to vanish. When selected in unity the object acts as if the missing parts are holes.

I've checked culling and they're pointed the right way.

I've tried deleting and redoing them.

I've tried redoing the UVs

Nothing really seems to help. Is there a solution to this? Thank you.

UPDATE: Tried this on an alternate version of the model, and the SAME THING happened. Feels like a bug.

When selected the object acts as if the missing parts are holes enter image description here enter image description here enter image description here

I made a model in Blender and imported to Unity. It was working fine in Unity, until I added a small trim top and bottom. For some reason, this breaks the model and causes these small but obvious connecting triangles to vanish. When selected in unity the object acts as if the missing parts are holes. I've tried this on an alternate version of the model, and the SAME THING happened. Feels like a bug.

I've checked culling and they're pointed the right way.

I've tried deleting and redoing them.

I've tried redoing the UVs

Nothing really seems to help. Is there a solution to this? Thank you.

UPDATE: Tried this on an alternate version of the model, and the SAME THING happened. Feels like a bug.

When selected the object acts as if the missing parts are holes enter image description here enter image description here enter image description here

added 118 characters in body
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I made a model in Blender and I thought I had it set up correctly. I've been importing it into Unity to check it, and it seemed fine until I added a small trim top and bottom. For some reason, this breaks the model and causes these small but obvious connecting triangles to vanish. When selected in unity the object acts as if the missing parts are holes.

I've checked culling and they're pointed the right way.

I've tried deleting and redoing them.

I've tried redoing the UVs

Nothing really seems to help. Is there a solution to this? Thank you.  

UPDATE: Tried this on an alternate version of the model, and the SAME THING happened. Feels like a bug.

When selected the object acts as if the missing parts are holes enter image description here enter image description here enter image description here

I made a model in Blender and I thought I had it set up correctly. I've been importing it into Unity to check it, and it seemed fine until I added a small trim top and bottom. For some reason, this breaks the model and causes these small but obvious connecting triangles to vanish. When selected the object acts as if the missing parts are holes.

I've checked culling and they're pointed the right way.

I've tried deleting and redoing them.

I've tried redoing the UVs

Nothing really seems to help. Is there a solution to this? Thank you.  When selected the object acts as if the missing parts are holes enter image description here enter image description here enter image description here

I made a model in Blender and I thought I had it set up correctly. I've been importing it into Unity to check it, and it seemed fine until I added a small trim top and bottom. For some reason, this breaks the model and causes these small but obvious connecting triangles to vanish. When selected in unity the object acts as if the missing parts are holes.

I've checked culling and they're pointed the right way.

I've tried deleting and redoing them.

I've tried redoing the UVs

Nothing really seems to help. Is there a solution to this? Thank you.

UPDATE: Tried this on an alternate version of the model, and the SAME THING happened. Feels like a bug.

When selected the object acts as if the missing parts are holes enter image description here enter image description here enter image description here

added 65 characters in body
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added 117 characters in body
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