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Harry McKenzie
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How can I export a Rigify rig (from rigify) to fbx?

Can anyone help and explain how to export a character model with armature explain how to export a character model with armature (from rigify) and animation to fbx?(from Rigify) and animation to fbx using Blender v4.1.0? I've already tried several times, changed the export settings, but the result is still terrible. It adds a bunch of bones from rigify controllers, unties the armature itself from the character, creates a strange things with this armature, puts textures somewhere and erases the animation as if it never existed.. It adds a bunch of bones from Rigify controllers, unties the armature itself from the character, creates strange things with this armature, puts textures somewhere and erases the animation as if it never existed.

I don't need the fbx to have bones from rigifyRigify controllers. I just need a rig that is attached to the character and has retained its weight settings. And of course, so that the animation is preserved.

Help me please!!!

Blender v4I just need a rig that is attached to the character and has retained its weight settings.1 And of course, so that the animation is preserved.0 (Sorry for my English)

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How export rig (from rigify) to fbx?

Can anyone help and explain how to export a character model with armature (from rigify) and animation to fbx? I've already tried several times, changed the export settings, but the result is still terrible. It adds a bunch of bones from rigify controllers, unties the armature itself from the character, creates a strange things with this armature, puts textures somewhere and erases the animation as if it never existed...

I don't need the fbx to have bones from rigify controllers. I just need a rig that is attached to the character and has retained its weight settings. And of course, so that the animation is preserved.

Help me please!!!

Blender v4.1.0 (Sorry for my English)

Before

After

How can I export a Rigify rig to fbx?

Can anyone help and explain how to export a character model with armature (from Rigify) and animation to fbx using Blender v4.1.0? I've already tried several times, changed the export settings, but the result is still terrible. It adds a bunch of bones from Rigify controllers, unties the armature itself from the character, creates strange things with this armature, puts textures somewhere and erases the animation as if it never existed.

I don't need the fbx to have bones from Rigify controllers. I just need a rig that is attached to the character and has retained its weight settings. And of course, so that the animation is preserved.

Before

After

Source Link

How export rig (from rigify) to fbx?

Can anyone help and explain how to export a character model with armature (from rigify) and animation to fbx? I've already tried several times, changed the export settings, but the result is still terrible. It adds a bunch of bones from rigify controllers, unties the armature itself from the character, creates a strange things with this armature, puts textures somewhere and erases the animation as if it never existed...

I don't need the fbx to have bones from rigify controllers. I just need a rig that is attached to the character and has retained its weight settings. And of course, so that the animation is preserved.

Help me please!!!

Blender v4.1.0 (Sorry for my English)

Before

After