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moonboots
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Create a cylinder, subdivide it horizontally, assign it a vertex group at its top with the Gradient brush, create a ring object that you'll use to squeeze the hat, make sure that its face normals are facing inwards:

enter image description here

Give your cylinder a Cloth simulation, keep the default settings, except increase the Stiffness > Bending value up to 3 for example so that the folds are large enough, choose the vertex group as Pin Group, enable the Collisions > Self Collisions option, cut off the Field Weights > Gravity:

enter image description here

Give Collision physics to the ring, animate it scaling down so that it squeezes the hat. When you're glad, apply the Cloth modifier:

enter image description here

Create a cylinder, subdivide it horizontally, assign it a vertex group at its top with the Gradient brush, create a ring object that you'll use to squeeze the hat, make sure that its face normals are facing inwards:

enter image description here

Give your cylinder a Cloth simulation, keep the default settings, except increase the Stiffness > Bending value up to 3 for example so that the folds are large enough, choose the vertex group as Pin Group, enable the Collisions > Self Collisions option, cut off the Field Weights > Gravity:

enter image description here

Give Collision physics to the ring, animate it scaling down so that it squeezes the hat. When you're glad, apply the Cloth modifier:

enter image description here

Create a cylinder, subdivide it horizontally, assign it a vertex group at its top with the Gradient brush, create a ring object that you'll use to squeeze the hat, make sure that its face normals are facing inwards:

enter image description here

Give your cylinder a Cloth simulation, keep the default settings, except increase the Stiffness > Bending value up to 3 for example so that the folds are large enough, choose the vertex group as Pin Group, enable the Collisions > Self Collisions option:

enter image description here

Give Collision physics to the ring, animate it scaling down so that it squeezes the hat. When you're glad, apply the Cloth modifier:

enter image description here

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Source Link
moonboots
  • 167.7k
  • 8
  • 114
  • 181

Create a cylinder, subdivide it horizontally, assign it a vertex group at its top with the Gradient brush, create a ring object that you'll use to squeeze the hat, make sure that its face normals are facing inwards:

enter image description here

Give your cylinder a ClothCloth simulation, keep the default settings, except increase the Stiffness > Bending value up to 3 for example so that the folds are large enough, choose the vertex group as Pin Group, enable the Collisions > Self Collisions option, cut off the Field Weights > Gravity:

enter image description here

Give Collision physics to the ring, animate it scaling down so that it squeezes the hat. When you're glad, apply the Cloth modifier:

enter image description here

Create a cylinder, subdivide it horizontally, assign it a vertex group at its top with the Gradient brush, create a ring object that you'll use to squeeze the hat, make sure that its face normals are facing inwards:

enter image description here

Give your cylinder a Cloth simulation, keep the default settings, except increase the Stiffness > Bending value up to 3 for example so that the folds are large enough, choose the vertex group as Pin Group, enable the Collisions > Self Collisions option, cut off the Field Weights > Gravity:

enter image description here

Give Collision physics to the ring, animate it scaling down so that it squeezes the hat. When you're glad, apply the Cloth modifier:

enter image description here

Create a cylinder, subdivide it horizontally, assign it a vertex group at its top with the Gradient brush, create a ring object that you'll use to squeeze the hat, make sure that its face normals are facing inwards:

enter image description here

Give your cylinder a Cloth simulation, keep the default settings, except increase the Stiffness > Bending value up to 3 for example so that the folds are large enough, choose the vertex group as Pin Group, enable the Collisions > Self Collisions option, cut off the Field Weights > Gravity:

enter image description here

Give Collision physics to the ring, animate it scaling down so that it squeezes the hat. When you're glad, apply the Cloth modifier:

enter image description here

Source Link
moonboots
  • 167.7k
  • 8
  • 114
  • 181

Create a cylinder, subdivide it horizontally, assign it a vertex group at its top with the Gradient brush, create a ring object that you'll use to squeeze the hat, make sure that its face normals are facing inwards:

enter image description here

Give your cylinder a Cloth simulation, keep the default settings, except increase the Stiffness > Bending value up to 3 for example so that the folds are large enough, choose the vertex group as Pin Group, enable the Collisions > Self Collisions option, cut off the Field Weights > Gravity:

enter image description here

Give Collision physics to the ring, animate it scaling down so that it squeezes the hat. When you're glad, apply the Cloth modifier:

enter image description here