Timeline for How to correctly import foreign CAD formats into Blender?
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Feb 23 at 13:18 | comment | added | Gordon Brinkmann |
I don't know about NWD, sorry. The import filters in Blender for FBX (or other files) are what you can see on the right when opening the file browser (press N if the sidepanel is closed). Apart from that I think @BesThomas has given a good general overview about how to conquer these files in his answer. Filtering for meshes etc. for examples (although as I said, sometimes there are no real meshes or a mix of meshes and curves etc., depends a lot on what you get).
|
|
Feb 23 at 11:04 | answer | added | Bes Thomas | timeline score: 2 | |
Feb 23 at 10:49 | history | edited | ardamaks | CC BY-SA 4.0 |
added 43 characters in body
|
Feb 23 at 10:43 | comment | added | ardamaks | OK, I got you. Thanks for elaborate answer. What I mean with "metadata" is basically all kinds of artefact objects like cameras, empty objects, OLE, etc. in the tree. Is there a way to tell Blender what not to import? I'm importing FBX object produced from NWD file. Novice question, are there selection filters in Blender? | |
Feb 23 at 10:14 | comment | added | Gordon Brinkmann | Last but not least, it is not even a simple task dividing between curve and mesh objects etc. Sometimes a simple square in CAD can result in 4 separate curves in Blender, or 4 separate mesh edges, or a curve square, or mesh plane, or a curve around the edges and additionally a mesh plane, or a mesh plane and additionally separate edges (mesh or curve) as outline and so on. I've seen everything. Depending on the source (and I mean software, file format and user) you can have many different kinds of results in Blender, so if you do not come up with a specific issue your question is unanswerable. | |
Feb 23 at 10:09 | comment | added | Gordon Brinkmann | With that being said, the only way to clean it up is hoping that either the CAD designer has grouped objects in layers, or separated them by colors or simply placed them in different locations so that you have criteria by which you can filter or select them. Different criteria might require different methods of achieving this, and some criteria to differentiate in the CAD software might not be compatible with Blender, so it is not available there even though the CAD designer thought he made useful distinctions between certain parts. | |
Feb 23 at 10:04 | comment | added | Gordon Brinkmann | First of all: there is no general rule that applies to all kinds of CAD software or CAD file formats. The other thing is, it depends a lot on how the creators of the CAD file made these. The "metadata" (if you are referring to labeling etc.) are usually no metadata (metadata are informations in files which are not the data of the file), because they are just objects like lines and polygons etc. as all the relevant information. To Blender it makes no difference if a line is an object or a label - how should it know the difference? | |
Feb 23 at 9:58 | comment | added | Duarte Farrajota Ramos♦ | blender.stackexchange.com/questions/33242/… | |
S Feb 23 at 9:19 | review | First questions | |||
Feb 23 at 11:14 | |||||
S Feb 23 at 9:19 | history | asked | ardamaks | CC BY-SA 4.0 |