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iKlsR
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There is probably aIf, you are rendering with muchBlender Internal better, one way of goingto go about this but one way is to go to the render layers with the ball and the bar and under Layer, untick Sky for both. Since this will remove the background from both those layers, just create another RenderLayer that will just be the sky.

enter image description here

Now if you use an Alpha Over node, you can choose which object appears over which one by switching the inputs. You will then use another Alpha Over node to get back the background.

enter image description here

For Cycles, you can get the same results by making sure that Use Environment is ticked under Layer and then ticking Transparent under Film, this will affect all render layers however it seems so perhaps you can use an image as the second input for the second Alhpa Over node, just render out a nice gradient etc and load it back in as an image.

There is probably a much better way of going about this but one way is to go to the render layers with the ball and the bar and under Layer, untick Sky for both. Since this will remove the background from both those layers, just create another RenderLayer that will just be the sky.

enter image description here

Now if you use an Alpha Over node, you can choose which object appears over which one by switching the inputs. You will then use another Alpha Over node to get back the background.

enter image description here

If, you are rendering with Blender Internal, one way to go about this is to go to the render layers with the ball and the bar and under Layer, untick Sky for both. Since this will remove the background from both those layers, just create another RenderLayer that will just be the sky.

enter image description here

Now if you use an Alpha Over node, you can choose which object appears over which one by switching the inputs. You will then use another Alpha Over node to get back the background.

enter image description here

For Cycles, you can get the same results by making sure that Use Environment is ticked under Layer and then ticking Transparent under Film, this will affect all render layers however it seems so perhaps you can use an image as the second input for the second Alhpa Over node, just render out a nice gradient etc and load it back in as an image.

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iKlsR
  • 43.7k
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There is probably a much, much better way of going about this but one way is to go to the render layers with the ball and the bar and under Layer, untick Sky for both. Since this will remove the background from both those layers, just create another RenderLayer that will just be the sky.

enter image description here

Now if you use an Alpha Over node, you can choose which object appears over which one by switching the inputs. You will then use another Alpha Over node to get back the background.

enter image description here

There is probably a much, much better way of going about this but one way is to go to the layers with the ball and the bar and under Layer, untick Sky for both. Since this will remove the background from both those layers, just create another RenderLayer that will just be the sky.

enter image description here

Now if you use an Alpha Over node, you can choose which object appears over which one by switching the inputs. You will then use another Alpha Over node to get back the background.

enter image description here

There is probably a much better way of going about this but one way is to go to the render layers with the ball and the bar and under Layer, untick Sky for both. Since this will remove the background from both those layers, just create another RenderLayer that will just be the sky.

enter image description here

Now if you use an Alpha Over node, you can choose which object appears over which one by switching the inputs. You will then use another Alpha Over node to get back the background.

enter image description here

Post Undeleted by iKlsR
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iKlsR
  • 43.7k
  • 12
  • 157
  • 190

There is probably a much, much better way of going about this but one way is to go to layerthe layers with the ball on itand the bar and under Layer, untick Sky for both. Since this will remove the background from both those layers, just create another RenderLayer that will just be the sky.

enter image description hereenter image description here

Now if you use an alpha overAlpha Over node, the bar should appear behindyou can choose which object appears over which one by switching the ballinputs. One obvious flaw is that the background of the ball's render layerYou will be gone. However, provided that they were originally sharingthen use another Alpha Over node to get back the same background, this might not be much of a problem.

enter image description hereenter image description here

There is probably a much, much better way of going about this but one way is to go to layer with the ball on it and under Layer, untick Sky.

enter image description here

Now if you use an alpha over node, the bar should appear behind the ball. One obvious flaw is that the background of the ball's render layer will be gone. However, provided that they were originally sharing the same background, this might not be much of a problem.

enter image description here

There is probably a much, much better way of going about this but one way is to go to the layers with the ball and the bar and under Layer, untick Sky for both. Since this will remove the background from both those layers, just create another RenderLayer that will just be the sky.

enter image description here

Now if you use an Alpha Over node, you can choose which object appears over which one by switching the inputs. You will then use another Alpha Over node to get back the background.

enter image description here

Post Deleted by iKlsR
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iKlsR
  • 43.7k
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