Timeline for Good uses regarding polys, tris and quads [duplicate]
Current License: CC BY-SA 4.0
7 events
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Dec 16, 2023 at 0:10 | history | closed | Duarte Farrajota Ramos♦ modeling Users with the modeling badge or a synonym can single-handedly close modeling questions as duplicates and reopen them as needed. | Duplicate of Why should triangle meshes be avoided for character animation? | |
Dec 16, 2023 at 0:08 | comment | added | Duarte Farrajota Ramos♦ | Hello and welcome. This question seems to have been asked before in multiple forms over time, and already has various answers but you never acknowledged any of them. We are not sure if you aware of the existing posts but none of the described techniques address your particular requisites, or you simply didn't do any research at all. Could you edit you post and clarify how your question differs from the suggested duplicates? Otherwise could you rephrase it to focus on a particular step you are stuck with? | |
Dec 16, 2023 at 0:08 | comment | added | Duarte Farrajota Ramos♦ | blender.stackexchange.com/questions/99369/… blender.stackexchange.com/questions/2931/… blender.stackexchange.com/questions/36270/… blender.stackexchange.com/questions/1684/… blender.stackexchange.com/questions/89/… | |
Dec 15, 2023 at 18:52 | comment | added | moonboots | Tris and ngons are ok as long as they don't create artefacts, as for game engines I guess your topology needs to be made of tris | |
Dec 15, 2023 at 18:26 | history | undeleted | Marilux Fiorenzani | ||
Dec 15, 2023 at 18:24 | history | deleted | Marilux Fiorenzani | via Vote | |
Dec 15, 2023 at 18:23 | history | asked | Marilux Fiorenzani | CC BY-SA 4.0 |