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Dec 16, 2023 at 0:10 history closed Duarte Farrajota Ramos modeling Duplicate of Why should triangle meshes be avoided for character animation?
Dec 16, 2023 at 0:08 comment added Duarte Farrajota Ramos Hello and welcome. This question seems to have been asked before in multiple forms over time, and already has various answers but you never acknowledged any of them. We are not sure if you aware of the existing posts but none of the described techniques address your particular requisites, or you simply didn't do any research at all. Could you edit you post and clarify how your question differs from the suggested duplicates? Otherwise could you rephrase it to focus on a particular step you are stuck with?
Dec 16, 2023 at 0:08 comment added Duarte Farrajota Ramos blender.stackexchange.com/questions/99369/… blender.stackexchange.com/questions/2931/… blender.stackexchange.com/questions/36270/… blender.stackexchange.com/questions/1684/… blender.stackexchange.com/questions/89/…
Dec 15, 2023 at 18:52 comment added moonboots Tris and ngons are ok as long as they don't create artefacts, as for game engines I guess your topology needs to be made of tris
Dec 15, 2023 at 18:26 history undeleted Marilux Fiorenzani
Dec 15, 2023 at 18:24 history deleted Marilux Fiorenzani via Vote
Dec 15, 2023 at 18:23 history asked Marilux Fiorenzani CC BY-SA 4.0