Timeline for Compute Centroid of Geometry in Geometry Nodes
Current License: CC BY-SA 4.0
24 events
when toggle format | what | by | license | comment | |
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Nov 20, 2023 at 19:55 | comment | added | Anson Savage | Also, I really love Blender.... But I these node setups are a great indicator that it needs to adopt some more Houdini-ish practices. I think it should build on the good things Houdini has done and improve it :) (obviously easier said than done) | |
Nov 13, 2023 at 0:32 | history | edited | Adam Swearingen | CC BY-SA 4.0 |
deleted 1 character in body
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Nov 13, 2023 at 0:20 | history | edited | Adam Swearingen | CC BY-SA 4.0 |
fix
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Nov 12, 2023 at 2:41 | comment | added | Anson Savage | Works great, thanks! Very detailed answer! Very much appreciated :) | |
Nov 12, 2023 at 2:41 | vote | accept | Anson Savage | ||
Nov 10, 2023 at 23:41 | history | edited | Adam Swearingen | CC BY-SA 4.0 |
transform geometry instead of set position for the sphere dot
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Nov 10, 2023 at 23:29 | history | edited | Adam Swearingen | CC BY-SA 4.0 |
slight file change
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Nov 10, 2023 at 23:05 | comment | added | Markus von Broady | What an amazing answer! I only started analyzing it, so for starters, the great advantage of using accumulate field instead of attribute statistic node is that you can make it work for multiple groups like so: i.imgur.com/2NEBnvc.png | |
Nov 10, 2023 at 21:09 | history | edited | Adam Swearingen | CC BY-SA 4.0 |
edited body
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Nov 10, 2023 at 21:04 | history | edited | Adam Swearingen | CC BY-SA 4.0 |
OCD grammar last edit
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Nov 10, 2023 at 20:53 | history | edited | Adam Swearingen | CC BY-SA 4.0 |
removed "would be like"
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Nov 10, 2023 at 20:47 | history | edited | Adam Swearingen | CC BY-SA 4.0 |
added 96 characters in body
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Nov 10, 2023 at 20:39 | history | edited | Adam Swearingen | CC BY-SA 4.0 |
added 26 characters in body
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Nov 10, 2023 at 20:31 | history | edited | Adam Swearingen | CC BY-SA 4.0 |
fixed cross product; added 5 characters in body
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Nov 10, 2023 at 10:18 | history | edited | Adam Swearingen | CC BY-SA 4.0 |
blend file
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Nov 10, 2023 at 10:13 | history | edited | Adam Swearingen | CC BY-SA 4.0 |
clearer
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Nov 10, 2023 at 6:03 | comment | added | Robin Betts♦ | Thanks for the clear explanation! I had my suspicions that yours was the correct way, and it wasn't jumping to me, why.. :) | |
Nov 9, 2023 at 21:44 | history | edited | Adam Swearingen | CC BY-SA 4.0 |
Learned from robin more professional to use a scale when multiplying a vector by a value, so image update
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Nov 9, 2023 at 21:38 | comment | added | Adam Swearingen | @RobinBetts It appears that your attribute statistic is dividing the correct weighted summation (numerator of the centroid equation) by a denominator of $n$, the number of faces, for the centroid. The denominator should be the surface area of the mesh, which would explain the tiny centroid vector I received using your image (.0031, .0046, .0062), due to the number of faces (1920) being larger than the surface area of the rock (27.104) | |
Nov 9, 2023 at 19:48 | comment | added | Robin Betts♦ | +1 and my math may be out.. but is this the same thing? imgur.com/a/Rvj7SLL | |
Nov 9, 2023 at 5:50 | history | edited | Adam Swearingen | CC BY-SA 4.0 |
grammar
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Nov 9, 2023 at 3:35 | history | edited | Adam Swearingen | CC BY-SA 4.0 |
added 15 characters in body
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Nov 9, 2023 at 3:20 | history | edited | Adam Swearingen | CC BY-SA 4.0 |
added 4 characters in body
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Nov 9, 2023 at 3:12 | history | answered | Adam Swearingen | CC BY-SA 4.0 |