Timeline for Why is blender default scene using so much ram? And how do i fix it?
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Oct 12, 2023 at 15:54 | comment | added | Lauloque♦ | Your screenshot doesn't show 90% of VRAM usage, it shoes 90% of "3D" computing. Reaching 100% of that shouldn't crash unless of a bug or having multiple independant tasks fighting for the same resource (like two Blender open, or Blender + a game, ... One could "lose" the battle, and the driver kill it because it took too much time to answer because of waiting its turn for computing), but otherwise it should slow down the computing. Same for VRAM, it should either cancel the task with an error in older Blender version, or overflow in your system RAM at the cost of speed. | |
Oct 12, 2023 at 13:04 | vote | accept | thomThalas | ||
Oct 12, 2023 at 12:06 | answer | added | Gordon Brinkmann | timeline score: 4 | |
Oct 12, 2023 at 7:57 | comment | added | thomThalas | It has never used this much vram before and this is the first time it has ever used over 90% and when i have at least something more in the scene it crashes because it uses 90% for no reason. I know that it should take at least something but it shouldn't be using all of my gpu memory to render a cube and a light. | |
Oct 11, 2023 at 23:09 | comment | added | Lauloque♦ | As we can see in the text overlay, you are still in the process of rendering samples. As long as you are rendering samples, the GPU will use whatever computing power it can to calculate them. For the VRAM, not sure how you can tell how much is too much for the startup scene. Even an empty scene will take "something". | |
S Oct 11, 2023 at 20:16 | review | First questions | |||
Oct 12, 2023 at 13:11 | |||||
S Oct 11, 2023 at 20:16 | history | asked | thomThalas | CC BY-SA 4.0 |