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Jul 26, 2023 at 18:06 comment added sixzis Sorry perhaps I wasn't completely clear. The imported data contains trees scattered about a scene as individual objects with a shared mesh. Rather than them be individual objects, I wanted them to be collection instances instead. That way I can add empties and additional meshes to each tree without needing to edit each object individually - I can just edit the master collection. I'm quite new to blender so my terminology might not be completely correct! Anyway, I have figured out a script for this now and posted it below.
Jul 26, 2023 at 18:00 answer added sixzis timeline score: 1
Jul 26, 2023 at 17:06 comment added Martynas Žiemys So what exactly do you want to do? What do you have and where do you want to put it and how do you have the unique objects and how do you have their positions and other transforms? Could edit the question and explain it a clear manner? Blender part is easy, it's understanding what you want that's difficult here... Your blend file contains trees. So do you want to scatter them in your scene? How?
Jul 26, 2023 at 16:31 answer added Cornivius timeline score: 2
Jul 26, 2023 at 9:52 history edited sixzis CC BY-SA 4.0
added 73 characters in body
Jul 26, 2023 at 9:50 history edited sixzis CC BY-SA 4.0
added 2 characters in body
Jul 26, 2023 at 9:48 history edited sixzis CC BY-SA 4.0
added 103 characters in body
S Jul 26, 2023 at 9:47 review First questions
Jul 26, 2023 at 10:03
S Jul 26, 2023 at 9:47 history asked sixzis CC BY-SA 4.0