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Boolean

The Boolean modifier needs a closed mesh to work properly, see the wiki:

This means that this modifier will only work properly for the intersection of faces of the two meshes that will result in another closed loop of edges (filled with faces), creating a new resulting face topology.

(You can have an open mesh as long as the open parts do not intersect or interact with the boolean operation)

Removing the middle section of the cube should fix it:

enter image description here

You may also need to recalculate the normals (CtrlN)

Also ensure that:

  • The Modifier is applied to the cylinder.

  • The Operation is set to Difference:

    enter image description here

enter image description here

Knife

In addition to the Knife project tool mentioned by Haunt_House, You may want to use the Knife tool for this:

In edit mode, press K to start the knife tool and C to enable Angle Constrain. (you may need to hold shift at some points to place a cut, due to the view not being aligned perfectly to the topology)

enter image description here enter image description here

Modeling

Another simple way to do this is to use Loopcuts:

Press CtrlR and use the scrollwheel or the keyboard to set the number of cuts:

enter image description here

You can then use Edge slide (GG or CtrlE> Edge slide) to slide them into the correct position:

enter image description here

An advantage to this is that this does not produce N-gons (see this)

Boolean

The Boolean modifier needs a closed mesh to work properly, see the wiki:

This means that this modifier will only work properly for the intersection of faces of the two meshes that will result in another closed loop of edges (filled with faces), creating a new resulting face topology.

(You can have an open mesh as long as the open parts do not intersect or interact with the boolean operation)

Removing the middle section of the cube should fix it:

enter image description here

You may also need to recalculate the normals (CtrlN)

Also ensure that:

  • The Modifier is applied to the cylinder.

  • The Operation is set to Difference:

enter image description here

Knife

In addition to the Knife project tool mentioned by Haunt_House, You may want to use the Knife tool for this:

In edit mode, press K to start the knife tool and C to enable Angle Constrain. (you may need to hold shift at some points to place a cut, due to the view not being aligned perfectly to the topology)

enter image description here enter image description here

Modeling

Another simple way to do this is to use Loopcuts:

Press CtrlR and use the scrollwheel or the keyboard to set the number of cuts:

enter image description here

You can then use Edge slide (GG or CtrlE> Edge slide) to slide them into the correct position:

enter image description here

An advantage to this is that this does not produce N-gons (see this)

Boolean

The Boolean modifier needs a closed mesh to work properly, see the wiki:

This means that this modifier will only work properly for the intersection of faces of the two meshes that will result in another closed loop of edges (filled with faces), creating a new resulting face topology.

(You can have an open mesh as long as the open parts do not intersect or interact with the boolean operation)

Removing the middle section of the cube should fix it:

enter image description here

You may also need to recalculate the normals (CtrlN)

Also ensure that:

  • The Modifier is applied to the cylinder.

  • The Operation is set to Difference:

    enter image description here

Knife

In addition to the Knife project tool mentioned by Haunt_House, You may want to use the Knife tool for this:

In edit mode, press K to start the knife tool and C to enable Angle Constrain. (you may need to hold shift at some points to place a cut, due to the view not being aligned perfectly to the topology)

enter image description here enter image description here

Modeling

Another simple way to do this is to use Loopcuts:

Press CtrlR and use the scrollwheel or the keyboard to set the number of cuts:

enter image description here

You can then use Edge slide (GG or CtrlE> Edge slide) to slide them into the correct position:

enter image description here

An advantage to this is that this does not produce N-gons (see this)

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Source Link

Boolean

The Boolean modifier needs a closed mesh to work properly, see the wiki:

This means that this modifier will only work properly for the intersection of faces of the two meshes that will result in another closed loop of edges (filled with faces), creating a new resulting face topology.

(You can have an open mesh as long as the open parts do not intersect or interact with the boolean operation)

Removing the middle section of the cube should fix it:

enter image description here

You may also need to recalculate the normals (CtrlN)

Also ensure that:

  • The Modifier is applied to the cylinder.

  • The Operation is set to Difference:

enter image description here

Knife

In addition to the Knife project tool mentioned by Haunt_HouseHaunt_House, You may want to use the Knife tool for this:

In edit mode, press K to start the knife tool and C to enable Angle Constrain. (you may need to hold shift at some points to place a cut, due to the view not being aligned perfectly to the topology)

enter image description here enter image description here

Modeling

Another simple way to do this is to use Loopcuts:

Press CtrlR and use the scrollwheel or the keyboard to set the number of cuts:

enter image description here

You can then use Edge slide (GG or CtrlE> Edge slide) to slide them into the correct position:

enter image description here

An advantage to this is that this does not produce N-gons (see thisthis)

Boolean

The Boolean modifier needs a closed mesh to work properly, see the wiki:

This means that this modifier will only work properly for the intersection of faces of the two meshes that will result in another closed loop of edges (filled with faces), creating a new resulting face topology.

(You can have an open mesh as long as the open parts do not intersect or interact with the boolean operation)

Removing the middle section of the cube should fix it:

enter image description here

You may also need to recalculate the normals (CtrlN)

Also ensure that:

  • The Modifier is applied to the cylinder.

  • The Operation is set to Difference:

enter image description here

Knife

In addition to the Knife project tool mentioned by Haunt_House, You may want to use the Knife tool for this:

In edit mode, press K to start the knife tool and C to enable Angle Constrain. (you may need to hold shift at some points to place a cut, due to the view not being aligned perfectly to the topology)

enter image description here enter image description here

Modeling

Another simple way to do this is to use Loopcuts:

Press CtrlR and use the scrollwheel or the keyboard to set the number of cuts:

enter image description here

You can then use Edge slide (GG or CtrlE> Edge slide) to slide them into the correct position:

enter image description here

An advantage to this is that this does not produce N-gons (see this)

Boolean

The Boolean modifier needs a closed mesh to work properly, see the wiki:

This means that this modifier will only work properly for the intersection of faces of the two meshes that will result in another closed loop of edges (filled with faces), creating a new resulting face topology.

(You can have an open mesh as long as the open parts do not intersect or interact with the boolean operation)

Removing the middle section of the cube should fix it:

enter image description here

You may also need to recalculate the normals (CtrlN)

Also ensure that:

  • The Modifier is applied to the cylinder.

  • The Operation is set to Difference:

enter image description here

Knife

In addition to the Knife project tool mentioned by Haunt_House, You may want to use the Knife tool for this:

In edit mode, press K to start the knife tool and C to enable Angle Constrain. (you may need to hold shift at some points to place a cut, due to the view not being aligned perfectly to the topology)

enter image description here enter image description here

Modeling

Another simple way to do this is to use Loopcuts:

Press CtrlR and use the scrollwheel or the keyboard to set the number of cuts:

enter image description here

You can then use Edge slide (GG or CtrlE> Edge slide) to slide them into the correct position:

enter image description here

An advantage to this is that this does not produce N-gons (see this)

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gandalf3
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Boolean

The Boolean modifier needs a manifoldclosed mesh to work properly, see the wiki:

This means that this modifier will only work properly for the intersection of faces of the two meshes that will result in another closed loop of edges (filled with faces), creating a new resulting face topology.

(You can have an open mesh as long as the open parts do not intersect or interact with the boolean operation)

Removing the middle section of the cube should fix it:

enter image description here

You may also need to recalculate the normals (CtrlN)

Also ensure that:

  • The Modifier is applied to the cylinder.

  • The Operation is set to Difference:

enter image description here

Knife

In addition to the Knife project tool mentioned by Haunt_House, You may want to use the Knife tool for this:

In edit mode, press K to start the knife tool and C to enable Angle Constrain. (you may need to hold shift at some points to place a cut, due to the view not being aligned perfectly to the topology)

enter image description here enter image description here

Modeling

Another simple way to do this is to use Loopcuts:

Press CtrlR and use the scrollwheel or the keyboard to set the number of cuts:

enter image description here

You can then use Edge slide (GG or CtrlE> Edge slide) to slide them into the correct position:

enter image description here

An advantage to this is that this does not produce N-gons (see this)

The Boolean modifier needs a manifold mesh to work properly, see the wiki:

This means that this modifier will only work properly for the intersection of faces of the two meshes that will result in another closed loop of edges (filled with faces), creating a new resulting face topology.

Removing the middle section of the cube should fix it:

enter image description here

You may also need to recalculate the normals (CtrlN)

Also ensure that:

  • The Modifier is applied to the cylinder.

  • The Operation is set to Difference:

enter image description here

Knife

In addition to the Knife project tool mentioned by Haunt_House, You may want to use the Knife tool for this:

In edit mode, press K to start the knife tool and C to enable Angle Constrain. (you may need to hold shift at some points to place a cut, due to the view not being aligned perfectly to the topology)

enter image description here enter image description here

Boolean

The Boolean modifier needs a closed mesh to work properly, see the wiki:

This means that this modifier will only work properly for the intersection of faces of the two meshes that will result in another closed loop of edges (filled with faces), creating a new resulting face topology.

(You can have an open mesh as long as the open parts do not intersect or interact with the boolean operation)

Removing the middle section of the cube should fix it:

enter image description here

You may also need to recalculate the normals (CtrlN)

Also ensure that:

  • The Modifier is applied to the cylinder.

  • The Operation is set to Difference:

enter image description here

Knife

In addition to the Knife project tool mentioned by Haunt_House, You may want to use the Knife tool for this:

In edit mode, press K to start the knife tool and C to enable Angle Constrain. (you may need to hold shift at some points to place a cut, due to the view not being aligned perfectly to the topology)

enter image description here enter image description here

Modeling

Another simple way to do this is to use Loopcuts:

Press CtrlR and use the scrollwheel or the keyboard to set the number of cuts:

enter image description here

You can then use Edge slide (GG or CtrlE> Edge slide) to slide them into the correct position:

enter image description here

An advantage to this is that this does not produce N-gons (see this)

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  • 612
  • 1.1k
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gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k
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gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k
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