Timeline for Cant't tilt plane following nurbs curve to certain angle, rotating control points
Current License: CC BY-SA 4.0
14 events
when toggle format | what | by | license | comment | |
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Jul 23, 2023 at 13:57 | answer | added | quellenform♦ | timeline score: 0 | |
Jul 16, 2023 at 19:19 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 |
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Jul 16, 2023 at 16:23 | comment | added | Albert | okey, i added the .blend file on top of the post. thx. You can see on file that i tilt the node to 90 degree but doesn't look like 90 degree | |
Jul 16, 2023 at 16:22 | history | edited | Albert | CC BY-SA 4.0 |
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Jul 16, 2023 at 16:02 | comment | added | quellenform♦ | I took the liberty of removing the geometry-nodes tag, since you're obviously not working with Geometry Nodes here. Please complete your question with the necessary information. You can also upload your blend file via blend-exchange.com and add the link generated there to your question. | |
Jul 16, 2023 at 16:00 | history | edited | quellenform♦ |
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Jul 16, 2023 at 15:11 | comment | added | Albert | sorry, I don't know how to import .blend here to check it. Basically i only did what is on the picture on top of post. Straight nurbs curve, with 7 control points. Added array modifier and curve modifier. Selected one of the middle nodes on the curve and tilted to 90 degree. And happens that tilts like 80 degree | |
Jul 16, 2023 at 15:10 | review | Close votes | |||
Jul 16, 2023 at 19:19 | |||||
Jul 16, 2023 at 10:58 | comment | added | quellenform♦ | Are you using a Geometry Nodes modifier here at all, or not? If yes, then please show us a screenshot of your current node tree. If not, then take a closer look at the value for "Twist Method" in the Object Data Properties of the curve. | |
Jul 16, 2023 at 10:51 | comment | added | Albert | thanks, i put other two images on the post for better xplanation. How i can do this? "you'd have to use the node Set Curve Normal to align the normals of the points all to Z Up first to get absolute values relative to the global axis" | |
Jul 16, 2023 at 10:49 | history | edited | Albert | CC BY-SA 4.0 |
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Jul 16, 2023 at 9:56 | comment | added | quellenform♦ |
Hello and welcome to Blender.SE! I can't see a direct connection to Geonetry Nodes here, and it's not clear what exactly you're trying to do (a screenshot of your node tree would be helpful), but basically you'd have to use the node Set Curve Normal to align the normals of the points all to Z Up first to get absolute values relative to the global axis.
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S Jul 15, 2023 at 21:20 | review | First questions | |||
Jul 16, 2023 at 19:02 | |||||
S Jul 15, 2023 at 21:20 | history | asked | Albert | CC BY-SA 4.0 |