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zeffii
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I'm not sure there is a best way, but using a Curve and the Screw Tool allows you to edit the profile non destructively and get nice flowing curves by using the Bezier handles.

Tools needed.

  • Import image as background (or use Import Image as Plane addon.. if you want to get work done)
  • Curve Object, with origin placed on the point you want to rotate around.
  • Use the Screw modifier, to "Lathe" the Curve geometry.

enter image description here

The trick with Curve object is you can have straight and curved sections in one Curve object, and each curve section can have a different level of subdivision.

  • If you want straight section and: select the two handles of the section you want straight and press VV and choose -> VectorVector.

enter image description here

  • If you want a section curved select the handles for that section and V -> FreeV and choose Free then move them around.

enter image description here

To help see stuff, you might want to change the Normal size, else it just looks like random lines fanning out from your curve.

enter image description here

Adding sections of curve is easy, select the last Knot ( not handle ) and press extrude and drag away, just like with vertices.

On its side that Curve looks something like this, it was done fast only to give an impression. Take your time to include transitions and change the subdivision per segment if you can get away with reducing geometry.

enter image description here

Quick recap

enter image description here

I'm not sure there is a best way, but using a Curve and the Screw Tool allows you to edit the profile non destructively and get nice flowing curves by using the Bezier handles.

Tools needed.

  • Import image as background (or use Import Image as Plane addon.. if you want to get work done)
  • Curve Object, with origin placed on the point you want to rotate around.
  • Use the Screw modifier, to "Lathe" the Curve geometry.

enter image description here

The trick with Curve object is you can have straight and curved sections in one Curve object, and each curve section can have a different level of subdivision.

  • If you want straight section and select the two handles of the section you want straight and press V and -> Vector.

enter image description here

  • If you want a section curved select the handles for that section and V -> Free then move them around.

enter image description here

To help see stuff, you might want to change the Normal size, else it just looks like random lines fanning out from your curve.

enter image description here

Adding sections of curve is easy, select the last Knot ( not handle ) and press extrude and drag away, just like with vertices.

On its side that Curve looks something like this, it was done fast only to give an impression. Take your time to include transitions and change the subdivision per segment if you can get away with reducing geometry.

enter image description here

Quick recap

enter image description here

I'm not sure there is a best way, but using a Curve and the Screw Tool allows you to edit the profile non destructively and get nice flowing curves by using the Bezier handles.

Tools needed.

  • Import image as background (or use Import Image as Plane addon.. if you want to get work done)
  • Curve Object, with origin placed on the point you want to rotate around.
  • Use the Screw modifier, to "Lathe" the Curve geometry.

enter image description here

The trick with Curve object is you can have straight and curved sections in one Curve object, and each curve section can have a different level of subdivision.

  • If you want straight section: select the two handles of the section you want straight and press V and choose Vector.

enter image description here

  • If you want a section curved select the handles for that section and V and choose Free then move them around.

enter image description here

To help see stuff, you might want to change the Normal size, else it just looks like random lines fanning out from your curve.

enter image description here

Adding sections of curve is easy, select the last Knot ( not handle ) and press extrude and drag away, just like with vertices.

On its side that Curve looks something like this, it was done fast only to give an impression. Take your time to include transitions and change the subdivision per segment if you can get away with reducing geometry.

enter image description here

Quick recap

enter image description here

added 96 characters in body
Source Link
zeffii
  • 39.9k
  • 9
  • 106
  • 189

I'm not sure there is a best way, but using a Curve and the Screw Tool allows you to edit the profile non destructively and get nice flowing curves by using the Bezier handles.

Tools needed.

  • Import image as background (or use Import Image as Plane addon.. if you want to get work done)
  • Curve Object, with origin placed on the point you want to rotate around.
  • Use the Screw modifier, to "Lathe" the Curve geometry.

enter image description here

The trick with Curve object is you can have straight and curved sections in one Curve object, and each curve section can have a different level of subdivision.

  • If you want straight section and select the two handles of the section you want straight and press V and -> Vector.

enter image description here

  • If you want a section curved select the handles for that section and V -> Free then move them around.

enter image description here

To help see stuff, you might want to change the Normal size, else it just looks like random lines fanning out from your curve.

enter image description here

Adding sections of curve is easy, select the last Knot ( not handle ) and press extrude and drag away, just like with vertices.

On its side that Curve looks something like this, it was done fast only to give an impression. Take your time to include transitions and change the subdivision per segment if you can get away with reducing geometry.

enter image description here

Quick recap

enter image description here

I'm not sure there is a best way, but using a Curve and the Screw Tool allows you to edit the profile non destructively and get nice flowing curves by using the Bezier handles.

Tools needed.

  • Import image as background (or use Import Image as Plane addon.. if you want to get work done)
  • Curve Object, with origin placed on the point you want to rotate around.
  • Use the Screw modifier, to "Lathe" the Curve geometry.

enter image description here

The trick with Curve object is you can have straight and curved sections in one Curve object, and each curve section can have a different level of subdivision.

  • If you want straight section and select the two handles of the section you want straight and press V and -> Vector.

enter image description here

  • If you want a section curved select the handles for that section and V -> Free then move them around.

enter image description here

To help see stuff, you might want to change the Normal size, else it just looks like random lines fanning out from your curve.

enter image description here

Adding sections of curve is easy, select the last Knot ( not handle ) and press extrude and drag away, just like with vertices.

On its side that Curve looks something like this, it was done fast only to give an impression. Take your time to include transitions and change the subdivision per segment if you can get away with reducing geometry.

enter image description here

I'm not sure there is a best way, but using a Curve and the Screw Tool allows you to edit the profile non destructively and get nice flowing curves by using the Bezier handles.

Tools needed.

  • Import image as background (or use Import Image as Plane addon.. if you want to get work done)
  • Curve Object, with origin placed on the point you want to rotate around.
  • Use the Screw modifier, to "Lathe" the Curve geometry.

enter image description here

The trick with Curve object is you can have straight and curved sections in one Curve object, and each curve section can have a different level of subdivision.

  • If you want straight section and select the two handles of the section you want straight and press V and -> Vector.

enter image description here

  • If you want a section curved select the handles for that section and V -> Free then move them around.

enter image description here

To help see stuff, you might want to change the Normal size, else it just looks like random lines fanning out from your curve.

enter image description here

Adding sections of curve is easy, select the last Knot ( not handle ) and press extrude and drag away, just like with vertices.

On its side that Curve looks something like this, it was done fast only to give an impression. Take your time to include transitions and change the subdivision per segment if you can get away with reducing geometry.

enter image description here

Quick recap

enter image description here

added 183 characters in body
Source Link
zeffii
  • 39.9k
  • 9
  • 106
  • 189

I'm not sure there is a best way, but using a Curve and the Screw Tool allows you to edit the profile non destructively and get nice flowing curves by using the Bezier handles.

Tools needed.

  • Import image as background (or use Import Image as Plane addon.. if you want to get work done)
  • Curve Object, with origin placed on the point you want to rotate around.
  • Use the Screw modifier, to "Lathe" the Curve geometry.

enter image description here

The trick with Curve object is you can have straight and curved sections in one Curve object, and each curve section can have a different level of subdivision.

  • If you want straight section and select the two handles of the section you want straight and press V and -> Vector.

enter image description here

  • If you want a section curved select the handles for that section and V -> Free then move them around.

enter image description here

To help see stuff, you might want to change the Normal size, else it just looks like random lines fanning out from your curve.

enter image description here

Adding sections of curve is easy, select the last Knot ( not handle ) and press extrude and drag away, just like with vertices.

On its side that Curve looks something like this, it was done fast only to give an impression. Take your time to include transitions and change the subdivision per segment if you can get away with reducing geometry.

enter image description here

Tools needed.

  • Import image as background (or use Import Image as Plane addon.. if you want to get work done)
  • Curve Object, with origin placed on the point you want to rotate around.
  • Use the Screw modifier, to "Lathe" the Curve geometry.

enter image description here

The trick with Curve object is you can have straight and curved sections in one Curve object, and each curve section can have a different level of subdivision.

  • If you want straight section and select the two handles of the section you want straight and press V and -> Vector.

enter image description here

  • If you want a section curved select the handles for that section and V -> Free then move them around.

enter image description here

To help see stuff, you might want to change the Normal size, else it just looks like random lines fanning out from your curve.

enter image description here

Adding sections of curve is easy, select the last Knot ( not handle ) and press extrude and drag away, just like with vertices.

On its side that Curve looks something like this, it was done fast only to give an impression. Take your time to include transitions and change the subdivision per segment if you can get away with reducing geometry.

enter image description here

I'm not sure there is a best way, but using a Curve and the Screw Tool allows you to edit the profile non destructively and get nice flowing curves by using the Bezier handles.

Tools needed.

  • Import image as background (or use Import Image as Plane addon.. if you want to get work done)
  • Curve Object, with origin placed on the point you want to rotate around.
  • Use the Screw modifier, to "Lathe" the Curve geometry.

enter image description here

The trick with Curve object is you can have straight and curved sections in one Curve object, and each curve section can have a different level of subdivision.

  • If you want straight section and select the two handles of the section you want straight and press V and -> Vector.

enter image description here

  • If you want a section curved select the handles for that section and V -> Free then move them around.

enter image description here

To help see stuff, you might want to change the Normal size, else it just looks like random lines fanning out from your curve.

enter image description here

Adding sections of curve is easy, select the last Knot ( not handle ) and press extrude and drag away, just like with vertices.

On its side that Curve looks something like this, it was done fast only to give an impression. Take your time to include transitions and change the subdivision per segment if you can get away with reducing geometry.

enter image description here

added 300 characters in body
Source Link
zeffii
  • 39.9k
  • 9
  • 106
  • 189
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Source Link
zeffii
  • 39.9k
  • 9
  • 106
  • 189
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