Timeline for How to clean up crazy mesh?
Current License: CC BY-SA 4.0
25 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Aug 23 at 22:06 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Apr 14 at 7:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Mar 22, 2023 at 1:56 | answer | added | moonboots | timeline score: 0 | |
Mar 21, 2023 at 23:52 | comment | added | Nikki | @moonboots Yes, quad remesh and then unwrapping with smart UV project. :) | |
Mar 21, 2023 at 19:18 | comment | added | moonboots | Do you mean that Quad remesh worked? | |
Mar 21, 2023 at 18:37 | comment | added | Nikki | @moonboots It won't let me edit to say THANK YOU!! | |
Mar 21, 2023 at 18:36 | comment | added | Nikki | @moonboots IT WORKED! Your first idea worked (The crash was because I was stupid about the voxel size, I messed it up). | |
Mar 21, 2023 at 17:56 | comment | added | moonboots | Yes try Instant Remesh, I don't know if it's available as an addon but it exists as a separate app. | |
Mar 21, 2023 at 17:53 | comment | added | Nikki | @moonboots I'm trying but so far Quad remesh has only succeeded in crashing Blender! lol I'll maybe decimate first then quad remesh? We'll see. Someone else on Reddit suggested the "Instant Meshes" add-on. I might try that, too. Thank you so much for your reply and suggestion!! | |
Mar 21, 2023 at 16:36 | comment | added | Nikki | @maddes8cht I am embarrassed to say I didn't know you could really paint-paint in Blender. I know there's a texture paint but I haven't done much with it. Am I supposed to use the grease pencil stuff or does texture paint actually just paint color where I want? And can I do the things I want to do with the color (change blend modes, smudge, etc)? Thank you! | |
Mar 21, 2023 at 16:33 | comment | added | Nikki | @Christopher Bennett after that, I also did a merge by distance and recalculate normals - still didn't fix the problem. :( But thanks, you two! I'm happy to have things to try! | |
Mar 21, 2023 at 16:33 | comment | added | Nikki | @Psyonic I tried decimate and while it seemed to help the mesh to be a bit less cramped, it didn't fix the original painting on issue. | |
Mar 21, 2023 at 16:12 | comment | added | Nikki | @maddes8cht Unfortunately, that sync between Slicer and Blender is really for something more like dentistry - it's only for when the 3D model is already made and imported into Blender, then they can do a bunch of measuring functions in 3D Slicer and have it sync up. Not good for me. :( I was very excited about it though! I installed it but realized when I was trying to use it that it wasn't what I needed. But thank you! | |
Mar 21, 2023 at 15:14 | comment | added | Nikki | Wow, I can't believe all the suggestions! I'm going to try them all, just to see what works best, thank you so much! I'll report back. You all are amazing! :D | |
Mar 21, 2023 at 9:12 | comment | added | maddes8cht | There seems even to be a syncing script to sync objects from Blender in 3D slicer github.com/dentsoft-foundation/linkSlicerBlender . Looks like a far better workflow to do your painting in Blender, just using these two applications for your workflow | |
Mar 21, 2023 at 9:09 | comment | added | maddes8cht |
If Blender is already in the pipeline, why not use it to paint the object right away? in my opinion, the painting problem may occur because of flipped normals. As mentioned by others, this can easily be fixed in Blender with a few keystrokes - go to edit mode, then [shift + N]
|
|
Mar 21, 2023 at 8:22 | comment | added | moonboots | DOn't use Limited DIssolve, instead try the Quad remesh and also re-unwrap (with the Smart UV Project option for example)? | |
Mar 21, 2023 at 7:44 | comment | added | Psyonic | Try the decimate modifier, I'm always surprised at how good a job it does | |
Mar 21, 2023 at 6:10 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 |
deleted 172 characters in body; edited tags
|
Mar 21, 2023 at 0:58 | review | Close votes | |||
Mar 21, 2023 at 16:42 | |||||
Mar 21, 2023 at 0:30 | comment | added | Christopher Bennett | After your limited dissolve - just to be sure, select the whole mesh and do a merge (M) by distance, then make sure the normals are pointed the right way (Shift+N). | |
Mar 21, 2023 at 0:28 | history | edited | Christopher Bennett | CC BY-SA 4.0 |
Moved images from external links into question body
|
Mar 21, 2023 at 0:25 | comment | added | John Eason | Please add your images directly into your question rather than make folks go to an external web site to view them! meta.stackexchange.com/questions/75491/… | |
S Mar 21, 2023 at 0:19 | review | First questions | |||
Mar 21, 2023 at 0:32 | |||||
S Mar 21, 2023 at 0:19 | history | asked | Nikki | CC BY-SA 4.0 |