Timeline for how can i delete the vertices and Edges inside a mesh
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
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Nov 2 at 22:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jun 28 at 17:07 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Feb 28 at 4:07 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Oct 30, 2023 at 4:07 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Feb 15, 2023 at 22:12 | comment | added | Urban | Thanks James, unfortunately this does not work. The picture below is just a simple example, which can be solved perfectly with Boolean. But for very complex objects, like at the very top of the image, this does not work. The Remesh modifier removes all the "innards" but destroys the topology on the surface. | |
Feb 15, 2023 at 17:52 | comment | added | james_t | Could you have used the same solution here to separate loose parts into separate objects that can be deleted for the cleanup? Or are interior and exterior all connected by edges? | |
Feb 15, 2023 at 12:33 | answer | added | Urban | timeline score: -1 | |
Feb 15, 2023 at 8:13 | answer | added | moonboots | timeline score: 0 | |
Feb 14, 2023 at 23:45 | history | asked | Urban | CC BY-SA 4.0 |