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You can work with the UV Project modifier. This modifier works with an empty object which helps you to project the image onto the mesh faces. First you need to add a new UVMap to mesh

enter image description here

Then with mesh selected add UV Project Modifier

enter image description here

In the modifier, in "UV Map" input select the new UVMap we add earlier

enter image description here

In "Object" input select an Empty object that we help us project the image.

enter image description here

In the material add "UV Map" node enter image description here

In the UV Map node select the new UVMap and conect to image node

enter image description here enter image description here

Now the fun part, rotate the empty object to align with the face, also you can rotate and scale the empty to fit the image.

enter image description here

Optionally, to finish, you can apply the UVProject modifier to not rely on the empty object in the future if you wish.

enter image description here


@Leonardo Cáceres Thank you for your effort. I tried to implement your suggestion but to no avail. This "Panel Column" object has 24 different "panel surfaces", where I need to project different "image textures" and "mp4 videos" on each panel. I'm not sure how many UV surfaces can be used (per object) in Blender. That's why I prefer a more simple and direct method like using "surface image texture", since there are no limit (per object). (See attached images for clarification):enter image description here

enter image description here

You can work with the UV Project modifier. This modifier works with an empty object which helps you to project the image onto the mesh faces. First you need to add a new UVMap to mesh

enter image description here

Then with mesh selected add UV Project Modifier

enter image description here

In the modifier, in "UV Map" input select the new UVMap we add earlier

enter image description here

In "Object" input select an Empty object that we help us project the image.

enter image description here

In the material add "UV Map" node enter image description here

In the UV Map node select the new UVMap and conect to image node

enter image description here enter image description here

Now the fun part, rotate the empty object to align with the face, also you can rotate and scale the empty to fit the image.

enter image description here

Optionally, to finish, you can apply the UVProject modifier to not rely on the empty object in the future if you wish.

enter image description here


@Leonardo Cáceres Thank you for your effort. I tried to implement your suggestion but to no avail. This "Panel Column" object has 24 different "panel surfaces", where I need to project different "image textures" and "mp4 videos" on each panel. I'm not sure how many UV surfaces can be used (per object) in Blender. That's why I prefer a more simple and direct method like using "surface image texture", since there are no limit (per object). (See attached images for clarification):enter image description here

enter image description here

You can work with the UV Project modifier. This modifier works with an empty object which helps you to project the image onto the mesh faces. First you need to add a new UVMap to mesh

enter image description here

Then with mesh selected add UV Project Modifier

enter image description here

In the modifier, in "UV Map" input select the new UVMap we add earlier

enter image description here

In "Object" input select an Empty object that we help us project the image.

enter image description here

In the material add "UV Map" node enter image description here

In the UV Map node select the new UVMap and conect to image node

enter image description here enter image description here

Now the fun part, rotate the empty object to align with the face, also you can rotate and scale the empty to fit the image.

enter image description here

Optionally, to finish, you can apply the UVProject modifier to not rely on the empty object in the future if you wish.

enter image description here

You can work with the UV Project modifier. This modifier works with an empty object which helps you to project the image onto the mesh faces. First you need to add a new UVMap to mesh

enter image description here

Then with mesh selected add UV Project Modifier

enter image description here

In the modifier, in "UV Map" input select the new UVMap we add earlier

enter image description here

In "Object" input select an Empty object that we help us project the image.

enter image description here

In the material add "UV Map" node enter image description here

In the UV Map node select the new UVMap and conect to image node

enter image description here enter image description here

Now the fun part, rotate the empty object to align with the face, also you can rotate and scale the empty to fit the image.

enter image description here

Optionally, to finish, you can apply the UVProject modifier to not rely on the empty object in the future if you wish.

enter image description here


@Leonardo Cáceres Thank you for your effort. I tried to implement your suggestion but to no avail. This "Panel Column" object has 24 different "panel surfaces", where I need to project different "image textures" and "mp4 videos" on each panel. I'm not sure how many UV surfaces can be used (per object) in Blender. That's why I prefer a more simple and direct method like using "surface image texture", since there are no limit (per object). (See attached images for clarification):enter image description here

enter image description here

You can work with the UV Project modifier. This modifier works with an empty object which helps you to project the image onto the mesh faces. First you need to add a new UVMap to mesh

enter image description here

Then with mesh selected add UV Project Modifier

enter image description here

In the modifier, in "UV Map" input select the new UVMap we add earlier

enter image description here

In "Object" input select an Empty object that we help us project the image.

enter image description here

In the material add "UV Map" node enter image description here

In the UV Map node select the new UVMap and conect to image node

enter image description here enter image description here

Now the fun part, rotate the empty object to align with the face, also you can rotate and scale the empty to fit the image.

enter image description here

Optionally, to finish, you can apply the UVProject modifier to not rely on the empty object in the future if you wish.

enter image description here

You can work with the UV Project modifier. This modifier works with an empty object which helps you to project the image onto the mesh faces. First you need to add a new UVMap to mesh

enter image description here

Then with mesh selected add UV Project Modifier

enter image description here

In the modifier, in "UV Map" input select the new UVMap we add earlier

enter image description here

In "Object" input select an Empty object that we help us project the image.

enter image description here

In the material add "UV Map" node enter image description here

In the UV Map node select the new UVMap and conect to image node

enter image description here enter image description here

Now the fun part, rotate the empty object to align with the face, also you can rotate and scale the empty to fit the image.

enter image description here

Optionally, to finish, you can apply the UVProject modifier to not rely on the empty object in the future if you wish.

enter image description here


@Leonardo Cáceres Thank you for your effort. I tried to implement your suggestion but to no avail. This "Panel Column" object has 24 different "panel surfaces", where I need to project different "image textures" and "mp4 videos" on each panel. I'm not sure how many UV surfaces can be used (per object) in Blender. That's why I prefer a more simple and direct method like using "surface image texture", since there are no limit (per object). (See attached images for clarification):enter image description here

enter image description here

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Leonardo
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You can work with the UV Project modifier. This modifier works with an empty object which helps you to project the image onto the mesh faces. First you need to add a new UVMap to mesh

enter image description here

Then with mesh selected add UV Project Modifier

enter image description here

In the modifier, in "UV Map" input select the new UVMap we add earlier

enter image description here

In "Object" input select an Empty object that we help us project the image.

enter image description here

In the material add "UV Map" node enter image description here

In the UV Map node select the new UVMap and conect to image node

enter image description here enter image description here

Now the fun part, rotate the empty object to align with the face, also you can rotate and scale the empty to fit the image.

enter image description here

Optionally, to finish, you can apply the UVProject modifier to not rely on the empty object in the future if you wish.

enter image description here