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Apr 27, 2023 at 12:01 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Mar 9, 2023 at 5:03 answer added StartHere timeline score: 0
Sep 6, 2022 at 0:01 comment added Edgel3D Glad to see you have it sorted :)
Sep 5, 2022 at 18:38 answer added TiN timeline score: 1
Sep 5, 2022 at 18:37 comment added TiN I have figured it out, posting answer soon.
Sep 5, 2022 at 2:28 comment added TiN Like you mentioned I have tried different methods when the frame is frozen, duplicating, copying, using even 3 different blender programs in order to paste them in. Turn off the physics. But each time I am having the models in a random place, stacked on top of each other or pasted in before the animation has taken place. I will keep trying to work something out. It would also be extremely difficult to remove the physics one by one from the asset as there are many similar meshes involved.
Sep 5, 2022 at 1:47 comment added Edgel3D A non-destructive way would be to play the animation through and at the frame you wish to 'freeze' the model, duplicate it and ---> WITHOUT <--- moving the timeline further, clear it's animation in the Outliner, them remove it's physics and any other contraints or modifiers. You end up with a copy that's frozen in the action pose at that frame. If the physics engine varies the original's motions after that, do as above but from a duplicate Blend file. Append (import) the frozen model back into the original file.
Sep 4, 2022 at 23:19 history edited TiN
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S Sep 4, 2022 at 22:08 review First questions
Sep 4, 2022 at 22:31
S Sep 4, 2022 at 22:08 history asked TiN CC BY-SA 4.0