Timeline for Saving the state of objects at specific keyframe
Current License: CC BY-SA 4.0
10 events
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Apr 27, 2023 at 12:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Mar 9, 2023 at 5:03 | answer | added | StartHere | timeline score: 0 | |
Sep 6, 2022 at 0:01 | comment | added | Edgel3D | Glad to see you have it sorted :) | |
Sep 5, 2022 at 18:38 | answer | added | TiN | timeline score: 1 | |
Sep 5, 2022 at 18:37 | comment | added | TiN | I have figured it out, posting answer soon. | |
Sep 5, 2022 at 2:28 | comment | added | TiN | Like you mentioned I have tried different methods when the frame is frozen, duplicating, copying, using even 3 different blender programs in order to paste them in. Turn off the physics. But each time I am having the models in a random place, stacked on top of each other or pasted in before the animation has taken place. I will keep trying to work something out. It would also be extremely difficult to remove the physics one by one from the asset as there are many similar meshes involved. | |
Sep 5, 2022 at 1:47 | comment | added | Edgel3D | A non-destructive way would be to play the animation through and at the frame you wish to 'freeze' the model, duplicate it and ---> WITHOUT <--- moving the timeline further, clear it's animation in the Outliner, them remove it's physics and any other contraints or modifiers. You end up with a copy that's frozen in the action pose at that frame. If the physics engine varies the original's motions after that, do as above but from a duplicate Blend file. Append (import) the frozen model back into the original file. | |
Sep 4, 2022 at 23:19 | history | edited | TiN |
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S Sep 4, 2022 at 22:08 | review | First questions | |||
Sep 4, 2022 at 22:31 | |||||
S Sep 4, 2022 at 22:08 | history | asked | TiN | CC BY-SA 4.0 |